Formula

CommonFun.calcBuff_1000

formula.lua
1function CommonFun.calcBuff_1000(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local SilenceAtk = srcUser:GetProperty("SilenceAtk")
6  local SilenceDef2 = targetUser:GetProperty("SilenceDef")
7  local SlienceDam = 1 + SilenceAtk - SilenceDef2
8  if SlienceDam <= 0 then
9    SlienceDam = 0
10  end
11  local StateAtk = srcUser:GetProperty("StateAtk")
12  local StateDef2 = targetUser:GetProperty("StateDef")
13  local StateDam = 1 + StateAtk - StateDef2
14  if StateDam <= 0 then
15    StateDam = 0
16  end
17  local A = (lv * a + b) * SlienceDam * StateDam * CommonFun.calcAttrSilenceTime(srcUser, targetUser)
18  if A <= 0 then
19    return 0
20  end
21  return A
22end
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CommonFun.calcBuff_1000

commonfun-calcbuff_100

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