Skills

Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

A Poem of Blakey

A Poem of Blakey

Lv 10
Solo
Skill Delay: 1.5 sec

Solo Skill, during the performance time, Variable Cast Time -25% & increase SP Regen Spd% (Own INT/3+100%) of all teammates within 4m, performance lasts 30 sec. Uses 12 SP each sec, must have an Music-type weapon equipped

A.T. Field

A.T. Field

Lv 10
Passive

Increases pet and master's Dmg Reduc. by 5%

Absolute Penetration

Absolute Penetration

Lv 10
Attack
Physical

Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x130% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison].

Cooldown: 3 sec
Range: 7
Absolute Penetration

Absolute Penetration

Lv 1
Attack

Targets an adventurer, dealing damage in a direct line after charging. The more targets caught in the area, the less the damage

Range: 30
Absolute Zero

Absolute Zero

Lv 1
Buff

Can activate Absolute Zero, freezing all monsters on the map for 10 seconds.

Range: 50
Absorb Flame

Absorb Flame

Lv 1
Buff

Selects a friendly unit and throws a potion at it, immediately restoring 20% of its max HP.

Range: 20
Absorb Spirits

Absorb Spirits

Lv 1
Buff
SP: 5

Spends all spirit bombs to restore (Bomb Number x7) SP. When casting Absorb Spirits to a non MVP or Mini monster, it has a 10%% chance to restore (Monster Base Lv ×2) SP. Absorb Spirits has a 100%% chance to restore (Bomb Number ×7) SP in PVP

Range: 6
Abysmal Knight Berserk

Abysmal Knight Berserk

Lv 2
Buff

Cooldown: 5 sec
Range: 5
Abyss Contract

Abyss Contract

Lv 0

Runemaster attaches Auto Attack that sequels to the current SP x1. Each Auto Attack will reduce the current SP by 1%

Abyss Traction

Abyss Traction

Lv 1
Attack
Magic

Range: 80
Abyssal Spear

Abyssal Spear

Lv 0

Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*1550% Earth M.DMG to enemies within 3m, removing invisibility. A 55% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.

Abyssal Spear

Abyssal Spear

Lv 10
Attack
Magic

Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*2000% Earth M.DMG to enemies within 3m, removing invisibility. A 100% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.

Cooldown: 1 sec
Range: 7
Cast: 4.5
Abyss’ Arrival

Abyss’ Arrival

Lv 1
Attack
Physical

Deals (Atk100%) Dmg to the target

Range: 5
Abyss’ Arrival

Abyss’ Arrival

Lv 0

Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*360% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.

Abyss’ Arrival

Abyss’ Arrival

Lv 5
Attack
Physical

Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.

Cooldown: 4 sec
Range: 5
Cast: 4
Abyss’ Arrival

Abyss’ Arrival

Lv 1
Attack
Magic

Mark one enemy and call down a magic sword at their location after charging. The sword creates a magic array that lasts for a while, dealing Dark P.DMG to all enemies in it per sec and reducing their Dark Res.

Range: 10
Abyss’ Arrival - Darkness

Abyss’ Arrival - Darkness

Lv 5
Passive

[Abyss' Arrival] provides self with 15% Dark DMG, AA DMG and 30% Ignore P.DEF.

Accompanying Dessert

Accompanying Dessert

Lv 10
Passive

Increases pet and master's SP Regen by 20

Accomplished Worker

Accomplished Worker

Lv 1
Passive

Number of active working place +1 once learned.

Accurate Hunting

Accurate Hunting

Lv 1
Passive

The Adventurer can sense powerful monsters nearby and auto-aim them for an all-out fight (only works in the wild).

Acid Demonstration

Acid Demonstration

Lv 1
Attack
Physical

Range: 50
Acid Demonstration

Acid Demonstration

Lv 5
Attack
Physical

Throw flaming bottle to a specified area, causing 300% Fire Dmg to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.

Range: 6
Cast: 2
Acid Demonstration

Acid Demonstration

Lv 5
Attack
Physical

Throw flaming bottle to a specified area, causing 300% Fire Dmg to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.

Range: 6
Cast: 2
Acid Demonstration

Acid Demonstration

Lv 1
Attack
Physical

Deals (Atk100%) Dmg to the target

Range: 6