1function CommonFun.calcBuff_101(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local Num1 = srcUser:GetRunePoint(52019_AESIR_AUTO_ATTACKS_HAVE_A_2_CHANCE_TO_SILENCE_THE_TARGET_FOR_1_SEC_THE_CHANCE_HALVES_IN_PVP)
6 local Num2 = srcUser:GetRunePoint(52020)
7 local Num3 = srcUser:GetRunePoint(52022)
8 local Num4 = srcUser:GetRunePoint(52025)
9 local Num5 = srcUser:GetRunePoint(52026)
10 local RuneRate = Num1 + Num2 + Num3 + Num4 + Num5
11 local SilenceAtk = srcUser:GetProperty("SilenceAtk")
12 local SilenceDef2 = targetUser:GetProperty("SilenceDef")
13 local SlienceDam = 1 + SilenceAtk - SilenceDef2
14 if SlienceDam <= 0 then
15 SlienceDam = 0
16 end
17 local StateAtk = srcUser:GetProperty("StateAtk")
18 local StateDef2 = targetUser:GetProperty("StateDef")
19 local StateDam = (1 + StateAtk) * (1 - StateDef2)
20 if StateDam <= 0 then
21 StateDam = 0
22 end
23 local A = RuneRate * a * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
24 if A <= 0 then
25 return 0
26 end
27 return A
28end