1function CommonFun.calcBuff_103(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local Num1 = srcUser:GetRunePoint(52100_AESIR_CHANGE_THE_EFFECT_OF_LEX_DIVINA_INTO_EXTENDING_CAST_TIME_OF_ALL_ENEMY_S_SKILLS_FOR_EACH_POINT_IS_BUILT_CAST_TIME_100_FIXED_CAST_TIME_0_5_SECONDS_THIS_EFFECT_LASTS_10_SECONDS)
6 local SilenceAtk = srcUser:GetProperty("SilenceAtk")
7 local SilenceDef2 = targetUser:GetProperty("SilenceDef")
8 local SlienceDam = 1 + SilenceAtk - SilenceDef2
9 if SlienceDam <= 0 then
10 SlienceDam = 0
11 end
12 local StateAtk = srcUser:GetProperty("StateAtk")
13 local StateDef2 = targetUser:GetProperty("StateDef")
14 local StateDam = (1 + StateAtk) * (1 - StateDef2)
15 if StateDam <= 0 then
16 StateDam = 0
17 end
18 local A = 100 * SlienceDam * StateDam * CommonFun.calcAttrSilenceRate(srcUser, targetUser)
19 if 0 < Num1 then
20 A = 0
21 end
22 if A <= 0 then
23 return 0
24 end
25 return A
26end