1function CommonFun.calcBuff_111(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local FreezeAtk = srcUser:GetProperty("FreezeAtk")
6 local FreezeDef2 = targetUser:GetProperty("FreezeDef")
7 local FreezeDam = 1 + FreezeAtk - FreezeDef2
8 if FreezeDam <= 0 then
9 FreezeDam = 0
10 end
11 local StateAtk = srcUser:GetProperty("StateAtk")
12 local StateDef2 = targetUser:GetProperty("StateDef")
13 local StateDam = 1 + StateAtk - StateDef2
14 if StateDam <= 0 then
15 StateDam = 0
16 end
17 local Num1 = srcUser:GetRunePoint(22130_AESIR_MAKES_FROST_DIVER_FREEZE_THE_USER_SO_THEY_CANNOT_MOVE_OR_BE_DAMAGED_FOR_3_SEC)
18 local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
19 if 1 <= Num1 then
20 A = 0
21 end
22 if A <= 0 then
23 return 0
24 end
25 return A
26end