Formula

CommonFun.calcBuff_111

formula.lua
1function CommonFun.calcBuff_111(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local FreezeAtk = srcUser:GetProperty("FreezeAtk")
6  local FreezeDef2 = targetUser:GetProperty("FreezeDef")
7  local FreezeDam = 1 + FreezeAtk - FreezeDef2
8  if FreezeDam <= 0 then
9    FreezeDam = 0
10  end
11  local StateAtk = srcUser:GetProperty("StateAtk")
12  local StateDef2 = targetUser:GetProperty("StateDef")
13  local StateDam = 1 + StateAtk - StateDef2
14  if StateDam <= 0 then
15    StateDam = 0
16  end
17  local Num1 = srcUser:GetRunePoint(22130_AESIR_MAKES_FROST_DIVER_FREEZE_THE_USER_SO_THEY_CANNOT_MOVE_OR_BE_DAMAGED_FOR_3_SEC)
18  local A = (lv * a + b) * FreezeDam * StateDam * CommonFun.calcAttrFreezeRate(srcUser, targetUser)
19  if 1 <= Num1 then
20    A = 0
21  end
22  if A <= 0 then
23    return 0
24  end
25  return A
26end
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CommonFun.calcBuff_111

commonfun-calcbuff_111

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