1function CommonFun.calcBuff_1301(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local StunAtk = srcUser:GetProperty("StunAtk")
6 local StunDef2 = targetUser:GetProperty("StunDef")
7 local StunDam = 1 + StunAtk - StunDef2
8 if StunDam <= 0 then
9 StunDam = 0
10 end
11 local StateAtk = srcUser:GetProperty("StateAtk")
12 local StateDef2 = targetUser:GetProperty("StateDef")
13 local StateDam = 1 + StateAtk - StateDef2
14 if StateDam <= 0 then
15 StateDam = 0
16 end
17 local A = (lv * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyTime(srcUser, targetUser)
18 local Buff = srcUser:HasBuffID(80000220_SKELETON_CARD_DEPOSITE_:MAX_STACK_0)
19 if Buff == true then
20 A = (lv * a + b + 2) * StunDam * StateDam * CommonFun.calcAttrDizzyTime(srcUser, targetUser)
21 end
22 if A <= 0 then
23 return 0
24 end
25 return A
26end