1function CommonFun.calcBuff_1320(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local skilllv_1 = srcUser:GetLernedSkillLevel(123_KNIGHT:STUN)
6 local StunAtk = srcUser:GetProperty("StunAtk")
7 local StunDef2 = targetUser:GetProperty("StunDef")
8 local StunDam = 1 + StunAtk - StunDef2
9 if StunDam <= 0 then
10 StunDam = 0
11 end
12 local StateAtk = srcUser:GetProperty("StateAtk")
13 local StateDef2 = targetUser:GetProperty("StateDef")
14 local StateDam = 1 + StateAtk - StateDef2
15 if StateDam <= 0 then
16 StateDam = 0
17 end
18 local A = (skilllv_1 * a + b) * StunDam * StateDam * CommonFun.calcAttrDizzyTime(srcUser, targetUser)
19 if A <= 0 then
20 return 0
21 end
22 if skilllv_1 <= 0 then
23 return 0
24 end
25 return A
26end