Formula

CommonFun.calcBuff_133

formula.lua
1function CommonFun.calcBuff_133(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local StunAtk = srcUser:GetProperty("StunAtk")
6  local StunDef2 = targetUser:GetProperty("StunDef")
7  local StunDam = 1 + StunAtk - StunDef2
8  if StunDam <= 0 then
9    StunDam = 0
10  end
11  local StateAtk = srcUser:GetProperty("StateAtk")
12  local StateDef2 = targetUser:GetProperty("StateDef")
13  local StateDam = 1 + StateAtk - StateDef2
14  if StateDam <= 0 then
15    StateDam = 0
16  end
17  local Gem1 = srcUser:GetGemValue(102122_VIBRATION_ECHO_HAS_A_PERCENTAGE_CHANCE_OF_STUNNING_THE_ENEMY_FOR_1_SEC)
18  local Gem2 = srcUser:GetGemValue(112122_VIBRATION_ECHO_HAS_A_PERCENTAGE_CHANCE_OF_STUNNING_THE_ENEMY_FOR_1_SEC)
19  local A = (Gem1 / 1000 + Gem2 / 1000) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
20  if A <= 0 then
21    return 0
22  end
23  return A
24end
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CommonFun.calcBuff_133

commonfun-calcbuff_133

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