1function CommonFun.calcBuff_1600(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local SlowAtk = srcUser:GetProperty("SlowAtk")
6 local SlowDef2 = targetUser:GetProperty("SlowDef")
7 local SlowDam = 1 + SlowAtk - SlowDef2
8 if SlowDam <= 0 then
9 SlowDam = 0
10 end
11 local StateAtk = srcUser:GetProperty("StateAtk")
12 local StateDef2 = targetUser:GetProperty("StateDef")
13 local StateDam = 1 + StateAtk - StateDef2
14 if StateDam <= 0 then
15 StateDam = 0
16 end
17 local A = (lv * a + b) * SlowDam * StateDam * CommonFun.calcAttrSlowTime(srcUser, targetUser)
18 if A <= 0 then
19 return 0
20 end
21 return A
22end