1function CommonFun.calcBuff_188(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local BleedAtk = srcUser:GetProperty("BleedAtk")
6 local BleedDef2 = targetUser:GetProperty("BleedDef")
7 local BleedDam = 1 + BleedAtk - BleedDef2
8 if BleedDam <= 0 then
9 BleedDam = 0
10 end
11 local StateAtk = srcUser:GetProperty("StateAtk")
12 local StateDef2 = targetUser:GetProperty("StateDef")
13 local StateDam = 1 + StateAtk - StateDef2
14 if StateDam <= 0 then
15 StateDam = 0
16 end
17 local skilllv = srcUser:GetLernedSkillLevel(1241_ASSASSIN:WARG_STRIKE)
18 local A = skilllv * 10 * BleedDam * StateDam * CommonFun.calcAttrBlindRate(srcUser, targetUser)
19 if A <= 0 then
20 return 0
21 end
22 return A
23end