Formula

CommonFun.calcBuff_2000

formula.lua
1function CommonFun.calcBuff_2000(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local StunAtk = srcUser:GetProperty("StunAtk")
6  local StunDef2 = targetUser:GetProperty("StunDef")
7  local StunDam = 1 + StunAtk - StunDef2
8  if StunDam <= 0 then
9    StunDam = 0
10  end
11  local StateAtk = srcUser:GetProperty("StateAtk")
12  local StateDef2 = targetUser:GetProperty("StateDef")
13  local StateDam = (1 + StateAtk) * (1 - StateDef2)
14  if StateDam <= 0 then
15    StateDam = 0
16  end
17  local Num1 = srcUser:GetRunePoint(70110_AESIR_WHEN_LESS_THAN_15_HP_IS_REMAINING_ALL_HEALING_EFFECTS_WILL_BE_INCREASED_BY_200)
18  local A = (lv * a + b + Num1 * 15) * StunDam * StateDam * CommonFun.calcAttrDizzyRate(srcUser, targetUser)
19  if A <= 0 then
20    return 0
21  end
22  return A
23end
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CommonFun.calcBuff_2000

commonfun-calcbuff_2000

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