Formula
CommonFun.calcBuff_3080
formula.lua
1function CommonFun.calcBuff_3080(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local skilllv_1 = srcUser:GetLernedSkillLevel(1185_THIEF:BATTLE_CHANT)
6 local Vit = srcUser:GetProperty("Vit")
7 local Num = srcUser:GetRunePoint(74070_AESIR_BATTLE_CHANT_HEALING_OVER_TIME_10)
8 local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
9 local HealEncPer = srcUser:GetProperty("HealEncPer")
10 local A = 0
11 local RefineLv = srcUser:GetEquipedRefineLv(1)
12 local Angel = 1
13 if srcUser:HasBuffID(90001817_SACRED_MISSION_TIER_8_:MAX_STACK_0) then
14 Angel = 1 + RefineLv / 100 * 2
15 end
16 local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
17 if equipRing.id == 42579 or equipRing.id == 142579 then
18 Angel = 1 + equipRing.refinelv / 100 * 2
19 end
20 local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
21 if equipRingSD.id == 42579 or equipRingSD.id == 142579 then
22 Angel = 1 + equipRingSD.refinelv / 100 * 2 * equipRingSD.quench_per / 100
23 end
24 if srcUser:HasBuffID(90004204_SAINTLY_GLAIVE_1_TIER_5_:MAX_STACK_0) then
25 Angel = Angel + 0.15
26 end
27 if 0 < skilllv_1 and skilllv_1 <= 10 then
28 A = skilllv_1 * 2 * (100 + Vit) * (1 + HealEncPer) * (1 + BeHealEncPer2) * (1 + Num / 10) * Angel
29 elseif 10 < skilllv_1 then
30 A = (20 + skilllv_1) * (100 + Vit) * (1 + HealEncPer) * (1 + BeHealEncPer2) * (1 + Num / 10) * Angel
31 end
32 local GemValue = srcUser:GetGemValue(72061_BATTLE_CHANT_RECOVERY_EFFECT_PERCENTAGE)
33 A = A * (1 + GemValue / 100000)
34 local mapid, maptype = srcUser:GetMapInfo()
35 if maptype == PVP_MAPS then
36 A = A * 4
37 end
38 if targetUser:HasBuffID(41100050_HEALING_RECEIVED_:MAX_STACK_0) then
39 local MaxHp = targetUser:GetProperty("MaxHp")
40 local Hp = targetUser:GetProperty("Hp")
41 local Num1 = targetUser:GetBuffLayer(41100050_HEALING_RECEIVED_:MAX_STACK_0)
42 if Hp < MaxHp * (0.15 * Num1) then
43 A = A * 3
44 end
45 end
46 return A
47endFormula Graph
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