1function CommonFun.calcBuff_3600(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local skilllv_1 = srcUser:GetLernedSkillLevel(103180_:PARALYZING_SHOCK)
6 local SlowAtk = srcUser:GetProperty("SlowAtk")
7 local SlowDef2 = targetUser:GetProperty("SlowDef")
8 local SlowDam = 1 + SlowAtk - SlowDef2
9 if SlowDam <= 0 then
10 SlowDam = 0
11 end
12 local StateAtk = srcUser:GetProperty("StateAtk")
13 local StateDef2 = targetUser:GetProperty("StateDef")
14 local StateDam = (1 + StateAtk) * (1 - StateDef2)
15 if StateDam <= 0 then
16 StateDam = 0
17 end
18 local A = (skilllv_1 * a + b) * SlowDam * StateDam * CommonFun.calcAttrSlowRate(srcUser, targetUser)
19 if A <= 0 then
20 return 0
21 end
22 return A
23end