1function CommonFun.calcBuff_3640(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local BlindAtk = srcUser:GetProperty("BlindAtk")
6 local BlindDef2 = targetUser:GetProperty("BlindDef")
7 local BlindDam = 1 + BlindAtk - BlindDef2
8 if BlindDam <= 0 then
9 BlindDam = 0
10 end
11 local StateAtk = srcUser:GetProperty("StateAtk")
12 local StateDef2 = targetUser:GetProperty("StateDef")
13 local StateDam = (1 + StateAtk) * (1 - StateDef2)
14 if StateDam <= 0 then
15 StateDam = 0
16 end
17 local skilllv_1 = srcUser:GetLernedSkillLevel(103710_:DARK_FLAME)
18 local A = (skilllv_1 * a + b) * BlindDam * StateDam * CommonFun.calcAttrBurnRate(srcUser, targetUser)
19 if A <= 0 then
20 return 0
21 end
22 return A
23end