Formula

CommonFun.GetUserAtkLevel

formula.lua
1function CommonFun.GetUserAtkLevel(srcUser, element, params, damageParam)
2  local srcAtkLevel = 1
3  local rollType = 0
4  if params ~= nil and damageParam ~= nil then
5    local skillParams = Table_Skill[params.skillIDAndLevel]
6    if skillParams ~= nil then
7      rollType = skillParams.RollType
8      local srcAtkElement = 0
9      if damageParam.elementparam ~= nil and damageParam.elementparam ~= 0 then
10        srcAtkElement = damageParam.elementparam
11      end
12      if damageParam.elementlevel ~= nil and damageParam.elementlevel ~= 0 and element == srcAtkElement then
13        srcAtkLevel = damageParam.elementlevel
14      end
15    end
16  end
17  srcAtkLevel = srcAtkLevel + srcUser:GetElementAtkUpLevel(element, rollType)
18  return srcAtkLevel
19end
Formula Graph

Connected Archive Data

See which cards, equipment, headwears, buffs, and other archived records connect to this formula.

Loading graph filters

CommonFun.GetUserAtkLevel

commonfun-getuseratklevel

Nodes

0

Edges

0

Related Nodes

Select at least one node type.