Acid Demonstration

Acid Demonstration

Lv 1AttackPhysical

Deals Fire damage to the target.

Range: 6

Formula

1function CommonFun.calcDamage_13202(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
39  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
40  local B = 0
41  local skilllv_1 = srcUser:GetLernedSkillLevel(425_RUNE_KNIGHT:POWERFUL_ACID_DEMONSTRATION)
42  if 1 <= skilllv_1 then
43    local srcAtkElement = 4
44    local targetDefElement = targetUser:GetProperty("DefAttr")
45    local Int = srcUser:GetProperty("Int")
46    local MAtk = srcUser:GetProperty("MAtk")
47    local MAtkPer = srcUser:GetProperty("MAtkPer")
48    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
49    local BaseMAtk = Int + math.floor(Int * Int / 100)
50    local MDef2 = targetUser:GetProperty("MDef")
51    local MDefPer2 = targetUser:GetProperty("MDefPer")
52    local Vit2 = targetUser:GetProperty("Vit")
53    local VitPer2 = targetUser:GetProperty("VitPer")
54    local Int2 = targetUser:GetProperty("Int")
55    local IntPer2 = targetUser:GetProperty("IntPer")
56    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
57    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
58    local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
59    local MRefine = srcUser:GetProperty("MRefine")
60    local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam
61    local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
62    B = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (skilllv_1 * 0.3 + 0.5) * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
63  end
64  if B <= 1 then
65    B = 0
66  end
67  local Num1 = srcUser:GetRunePoint(130260_AESIR_DAMAGE_OF_ACID_DEMONSTRATION_10)
68  local RuneDamage1 = Num1 * 0.1
69  local Num2 = srcUser:GetRunePoint(130170_AESIR_IN_THE_PRESENCE_OF_HOMUNCULUS_LIF_DAMAGE_OF_ACID_DEMONSTRATION_3_DAMAGE_OF_ACID_TERROR_3_DAMAGE_OF_IMPROVED_ACID_DEMONSTRATION_2)
70  local RuneDamage2 = 0
71  if srcUser:IsBeingPresent(600010) == true then
72    RuneDamage2 = Num2 * 0.03
73  end
74  local aerde = 1
75  local weaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
76  if srcUser:HasBuffID(40610_ELDER_S_HAMMER_1_:MAX_STACK_0) or srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) then
77    aerde = weaponRefineLv * 0.05 + 1
78  end
79  local Int8 = srcUser:GetProperty("Int")
80  local Str8 = srcUser:GetProperty("Str")
81  local Vit8 = srcUser:GetProperty("Vit")
82  if srcUser:HasBuffID(90001883_ELDER_S_HAMMER_1_TIER_4_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
83    aerde = aerde + 0.1
84  end
85  if srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
86    aerde = aerde + 0.1
87  end
88  if A + B <= 1 then
89    return 1
90  end
91  return (A + B) * (1 + RuneDamage1 + RuneDamage2) * aerde
92end
Preserved HTML snapshot from ROM Handbook