
Acid Terror
Use acid to deal Dmg (Atk ×1130% +M.Atk ×850%) to a single enemy, with a 25% chance to cause HP loss and a 20% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Aesir Effects
Skill Levels
• Use acid to deal Dmg (Atk ×1110% +M.Atk ×840%) to a single enemy, with a 24% chance to cause HP loss and a 19% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×1090% +M.Atk ×830%) to a single enemy, with a 23% chance to cause HP loss and a 18% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×1070% +M.Atk ×820%) to a single enemy, with a 22% chance to cause HP loss and a 17% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×1050% +M.Atk ×810%) to a single enemy, with a 21% chance to cause HP loss and a 16% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×1030% +M.Atk ×800%) to a single enemy, with a 20% chance to cause HP loss and a 15% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×1010% +M.Atk ×790%) to a single enemy, with a 19% chance to cause HP loss and a 14% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×990% +M.Atk ×780%) to a single enemy, with a 18% chance to cause HP loss and a 13% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×970% +M.Atk ×770%) to a single enemy, with a 17% chance to cause HP loss and a 12% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×950% +M.Atk ×760%) to a single enemy, with a 16% chance to cause HP loss and a 11% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×930% +M.Atk ×750%) to a single enemy, with a 15% chance to cause HP loss and a 10% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×860% +M.Atk ×700%) to a single enemy, with a 14% chance to cause HP loss and a 9% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×790% +M.Atk ×650%) to a single enemy, with a 13% chance to cause HP loss and a 8% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×720% +M.Atk ×600%) to a single enemy, with a 12% chance to cause HP loss and a 7% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×650% +M.Atk ×550%) to a single enemy, with a 11% chance to cause HP loss and a 6% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×580% +M.Atk ×500%) to a single enemy, with a 10% chance to cause HP loss and a 5% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×510% +M.Atk ×450%) to a single enemy, with a 9% chance to cause HP loss and a 4% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×440% +M.Atk ×400%) to a single enemy, with a 8% chance to cause HP loss and a 3% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×370% +M.Atk ×350%) to a single enemy, with a 7% chance to cause HP loss and a 2% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Use acid to deal Dmg (Atk ×300% +M.Atk ×300%) to a single enemy, with a 6% chance to cause HP loss and a 1% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Formula
1function CommonFun.calcDamage_13203(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Int = srcUser:GetProperty("Int")
6 local Atk = srcUser:GetProperty("Atk")
7 local AtkPer = srcUser:GetProperty("AtkPer")
8 local MAtk = srcUser:GetProperty("MAtk")
9 local MAtkPer = srcUser:GetProperty("MAtkPer")
10 local DamIncrease = srcUser:GetProperty("DamIncrease")
11 local IgnoreDef = 0
12 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14 if targetUser.boss or targetUser.mini then
15 IgnoreDef = IgnoreDef1
16 else
17 IgnoreDef = IgnoreDef1 + IgnoreDef2
18 end
19 if 1 <= IgnoreDef then
20 IgnoreDef = 1
21 end
22 local MRefine = srcUser:GetProperty("MRefine")
23 local Refine = srcUser:GetProperty("Refine")
24 local Def2 = targetUser:GetProperty("Def")
25 local DefPer2 = targetUser:GetProperty("DefPer")
26 local Vit2 = targetUser:GetProperty("Vit")
27 local VitPer2 = targetUser:GetProperty("VitPer")
28 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30 local damChangePer = damageParam.damChangePer
31 local damChangePer1 = damageParam.damChangePer1
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local BaseMAtk = Int + math.floor(Int * Int / 100)
43 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam
44 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
45 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
46 local Num1 = srcUser:GetRunePoint(130160_AESIR_ACID_TERROR_5)
47 local RuneDamage1 = Num1 * 0.05
48 local Num2 = srcUser:GetRunePoint(130170_AESIR_IN_THE_PRESENCE_OF_HOMUNCULUS_LIF_DAMAGE_OF_ACID_DEMONSTRATION_3_DAMAGE_OF_ACID_TERROR_3_DAMAGE_OF_IMPROVED_ACID_DEMONSTRATION_2)
49 local RuneDamage2 = 0
50 if srcUser:IsBeingPresent(600010) == true then
51 RuneDamage2 = Num2 * 0.03
52 end
53 local aerde1 = 1
54 local weaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
55 if srcUser:HasBuffID(40610_ELDER_S_HAMMER_1_:MAX_STACK_0) or srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) then
56 aerde1 = weaponRefineLv * 0.02 + 1
57 end
58 local Int8 = srcUser:GetProperty("Int")
59 local Str8 = srcUser:GetProperty("Str")
60 local Vit8 = srcUser:GetProperty("Vit")
61 if srcUser:HasBuffID(90001883_ELDER_S_HAMMER_1_TIER_4_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
62 aerde1 = aerde1 + 0.05
63 end
64 if srcUser:HasBuffID(42000_ERODING_TOUCH_:MAX_STACK_0) and 119 <= Int8 and 119 <= Str8 then
65 aerde1 = aerde1 + 0.05
66 end
67 local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer + (MAtkFinal * DefReduc * (1 - DamReduc2) + MRefine) * damChangePer1) * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * (1 + RuneDamage1 + RuneDamage2) * aerde1
68 if A <= 1 then
69 return 1
70 end
71 return A
72end