
Ancient Land Mine
Lv 2AttackMagic
Range: 1
Skill Levels
Lvl: 1
TrapSkill
CD: 5 sec
Range: 5
• Place a Land Mine made by a mysterious craftsman at the target location, which will cause huge damage to a large range of Monsters after triggering.
Formula
1function CommonFun.calcDamage_8038(srcUser, targetUser, params, damageParam, logger)
2 local Luk = srcUser:GetProperty("Luk")
3 local Int = srcUser:GetProperty("Int")
4 local Vit = srcUser:GetProperty("Vit")
5 local MAtk = srcUser:GetProperty("MAtk")
6 local MAtkPer = srcUser:GetProperty("MAtkPer")
7 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9 if 1 <= IgnoreMDef then
10 IgnoreMDef = 1
11 end
12 local MRefine = srcUser:GetProperty("MRefine")
13 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14 local targetDefElement = targetUser:GetProperty("DefAttr")
15 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20 local MDef2 = targetUser:GetProperty("MDef")
21 local MDefPer2 = targetUser:GetProperty("MDefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local Int2 = targetUser:GetProperty("Int")
25 local IntPer2 = targetUser:GetProperty("IntPer")
26 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28 local damChangePer = damageParam.damChangePer
29 local damChangePer1 = damageParam.damChangePer1
30 if damChangePer1 == nil then
31 damChangePer1 = 0
32 end
33 local BaseMAtk = Int + math.floor(Int * Int / 100)
34 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
35 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
36 local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
37 if A <= 1 then
38 return 1
39 end
40 return A
41endPreserved HTML snapshot from ROM Handbook
