
Anvil Toss
Lv 1AttackPhysical
Hollgrehenn throws his anvil in the target direction. The sizzling anvil deals Phy. DMG equal to Phy. ATK x(1 + Refinement Level of off-hand/10) x1800% to enemies up ahead. It also has a 30% chance to reduce the Refinement Level of the enemy's weapon to +3 for 10 secs. The chance is increased by 1% for every 10 Luk higher than the enemy. It reduces the Final Damage of the target by 30% for 10 secs when dealing damage to monsters.
CD: 5 sec
Range: 12
Formula
1function CommonFun.calcDamage_65501(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Vit = srcUser:GetProperty("Vit")
4 local Dex = srcUser:GetProperty("Dex")
5 local Luk = srcUser:GetProperty("Luk")
6 local Int = srcUser:GetProperty("Int")
7 local Atk = srcUser:GetProperty("Atk")
8 local AtkPer = srcUser:GetProperty("AtkPer")
9 local DamIncrease = srcUser:GetProperty("DamIncrease")
10 local IgnoreDef = 0
11 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13 if targetUser.boss or targetUser.mini then
14 IgnoreDef = IgnoreDef1
15 else
16 IgnoreDef = IgnoreDef1 + IgnoreDef2
17 end
18 if 1 <= IgnoreDef then
19 IgnoreDef = 1
20 end
21 local Refine = srcUser:GetProperty("Refine")
22 local MRefine = srcUser:GetProperty("MRefine")
23 local Def2 = targetUser:GetProperty("Def")
24 local DefPer2 = targetUser:GetProperty("DefPer")
25 local Vit2 = targetUser:GetProperty("Vit")
26 local VitPer2 = targetUser:GetProperty("VitPer")
27 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
28 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
39 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
41 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
42 local skilllv_zeny = srcUser:GetLernedSkillLevel(2661_ARCHBISHOP:BLACKSMITH_S_WEALTH)
43 local zeny_ratio = 1
44 local zeny_num = srcUser:GetZenyNum()
45 if 0 < skilllv_zeny and targetUser:GetNpcID() == 0 then
46 zeny_ratio = math.min(zeny_num / 100000000, skilllv_zeny * 0.05) + 1
47 elseif 0 < skilllv_zeny and targetUser:GetNpcID() ~= 0 then
48 zeny_ratio = math.min(zeny_num / 100000000, skilllv_zeny * 0.3) + 1
49 end
50 local GemValue = srcUser:GetGemValue(205101_FOR_EACH_WEAPON_REFINEMENT_LEVEL_DESTRUCTIVE_HAMMER_S_DAMAGE_PERCENTAGE)
51 local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
52 local RefineLv1 = srcUser:GetEquipedRefineLv(1)
53 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
54 local skilllv_ph = srcUser:GetLernedSkillLevel(2652_ARCHBISHOP:DESTRUCTIVE_HAMMER)
55 local skilllv_zz = srcUser:GetLernedSkillLevel(2654_ARCHBISHOP:FOCUSED_MODE)
56 if skillID == 2652_ARCHBISHOP:DESTRUCTIVE_HAMMER then
57 damChangePer = damChangePer * (1 + RefineLv * GemValue / 100000)
58 end
59 if skillID == 2654_ARCHBISHOP:FOCUSED_MODE then
60 damChangePer = (skilllv_ph + 10) * (0.8 + 0.04 * skilllv_zz) * (1 + RefineLv * GemValue / 100000)
61 end
62 if skillID == 2653_ARCHBISHOP:ANVIL_TOSS then
63 damChangePer = damChangePer * (1 + RefineLv1 / 10)
64 end
65 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * zeny_ratio
66 if A <= 1 then
67 return 1
68 end
69 return A
70endPreserved HTML snapshot from ROM Handbook
