Anvil Toss

Anvil Toss

Lv 1AttackPhysical

Hollgrehenn throws his anvil in the target direction. The sizzling anvil deals Phy. DMG equal to Phy. ATK x(1 + Refinement Level of off-hand/10) x1800% to enemies up ahead. It also has a 30% chance to reduce the Refinement Level of the enemy's weapon to +3 for 10 secs. The chance is increased by 1% for every 10 Luk higher than the enemy. It reduces the Final Damage of the target by 30% for 10 secs when dealing damage to monsters.

CD: 5 sec
Range: 12

Formula

1function CommonFun.calcDamage_65501(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Vit = srcUser:GetProperty("Vit")
4  local Dex = srcUser:GetProperty("Dex")
5  local Luk = srcUser:GetProperty("Luk")
6  local Int = srcUser:GetProperty("Int")
7  local Atk = srcUser:GetProperty("Atk")
8  local AtkPer = srcUser:GetProperty("AtkPer")
9  local DamIncrease = srcUser:GetProperty("DamIncrease")
10  local IgnoreDef = 0
11  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13  if targetUser.boss or targetUser.mini then
14    IgnoreDef = IgnoreDef1
15  else
16    IgnoreDef = IgnoreDef1 + IgnoreDef2
17  end
18  if 1 <= IgnoreDef then
19    IgnoreDef = 1
20  end
21  local Refine = srcUser:GetProperty("Refine")
22  local MRefine = srcUser:GetProperty("MRefine")
23  local Def2 = targetUser:GetProperty("Def")
24  local DefPer2 = targetUser:GetProperty("DefPer")
25  local Vit2 = targetUser:GetProperty("Vit")
26  local VitPer2 = targetUser:GetProperty("VitPer")
27  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
39  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
41  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
42  local skilllv_zeny = srcUser:GetLernedSkillLevel(2661_ARCHBISHOP:BLACKSMITH_S_WEALTH)
43  local zeny_ratio = 1
44  local zeny_num = srcUser:GetZenyNum()
45  if 0 < skilllv_zeny and targetUser:GetNpcID() == 0 then
46    zeny_ratio = math.min(zeny_num / 100000000, skilllv_zeny * 0.05) + 1
47  elseif 0 < skilllv_zeny and targetUser:GetNpcID() ~= 0 then
48    zeny_ratio = math.min(zeny_num / 100000000, skilllv_zeny * 0.3) + 1
49  end
50  local GemValue = srcUser:GetGemValue(205101_FOR_EACH_WEAPON_REFINEMENT_LEVEL_DESTRUCTIVE_HAMMER_S_DAMAGE_PERCENTAGE)
51  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
52  local RefineLv1 = srcUser:GetEquipedRefineLv(1)
53  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
54  local skilllv_ph = srcUser:GetLernedSkillLevel(2652_ARCHBISHOP:DESTRUCTIVE_HAMMER)
55  local skilllv_zz = srcUser:GetLernedSkillLevel(2654_ARCHBISHOP:FOCUSED_MODE)
56  if skillID == 2652_ARCHBISHOP:DESTRUCTIVE_HAMMER then
57    damChangePer = damChangePer * (1 + RefineLv * GemValue / 100000)
58  end
59  if skillID == 2654_ARCHBISHOP:FOCUSED_MODE then
60    damChangePer = (skilllv_ph + 10) * (0.8 + 0.04 * skilllv_zz) * (1 + RefineLv * GemValue / 100000)
61  end
62  if skillID == 2653_ARCHBISHOP:ANVIL_TOSS then
63    damChangePer = damChangePer * (1 + RefineLv1 / 10)
64  end
65  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * zeny_ratio
66  if A <= 1 then
67    return 1
68  end
69  return A
70end
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