Apple Bomb

Apple Bomb

Lv 1AttackPhysical

Deals 300% real damage based on self level to an enemy

CD: 10 sec
Range: 1.5

Formula

1function CommonFun.calcDamage_8000(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local BaseLv = targetUser.BaseLv
20  local WeaponType = srcUser:GetEquipedWeaponType()
21  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
22  local Refine = srcUser:GetProperty("Refine")
23  local damChangePer = damageParam.damChangePer
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
31  local bits2 = CommonFun.getBits(AttrEffect2)
32  local AtkFinal = math.floor(BaseLv, BaseLv * 3) * damChangePer
33  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
34  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 + DamIncrease) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
35  if A <= 1 then
36    return 1
37  end
38  return A
39end
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