
Arcane missile
Lv 1Attack
Deals (Atk100%) Dmg to the target
Range: 6
Formula
1function CommonFun.calcDamage_8054(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Int = srcUser:GetProperty("Int")
6 local Atk = srcUser:GetProperty("Atk")
7 local MAtk = srcUser:GetProperty("MAtk")
8 local AtkPer = srcUser:GetProperty("AtkPer")
9 local MAtkPer = srcUser:GetProperty("MAtkPer")
10 local DamIncrease = srcUser:GetProperty("DamIncrease")
11 local Refine = srcUser:GetProperty("Refine")
12 local MRefine = srcUser:GetProperty("MRefine")
13 local Def2 = targetUser:GetProperty("Def")
14 local DefPer2 = targetUser:GetProperty("DefPer")
15 local Vit2 = targetUser:GetProperty("Vit")
16 local VitPer2 = targetUser:GetProperty("VitPer")
17 local Int2 = targetUser:GetProperty("Int")
18 local IntPer2 = targetUser:GetProperty("IntPer")
19 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
20 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
21 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
22 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
23 local DamSpike = srcUser:GetProperty("DamSpike_PEN")
24 local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
25 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
26 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
27 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
28 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
29 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
31 local damChangePer = damageParam.damChangePer
32 local damChangePer1 = damageParam.damChangePer1
33 local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
34 local BaseAtk2 = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
35 local BaseAtk = math.max(BaseAtk1, BaseAtk2)
36 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37 local BaseMAtk = Int + math.floor(Int * Int / 100)
38 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
39 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
41 local PhysicalDamage = ((AtkFinal + MAtk * (1 + MAtkPer)) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
42 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
43 local MagicDamage = ((MAtkFinal + Atk * (1 + AtkPer)) * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
44 local FinalAtk = (Atk - BaseAtk) * (1 + AtkPer) + BaseAtk
45 local PhysicalScore = FinalAtk * (1 + DamIncrease + DamSpike)
46 local FinalMAtk = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
47 local MagicScore = FinalMAtk * (1 + MDamIncrease + MDamSpike)
48 local finalDamage = PhysicalDamage + damChangePer1
49 if PhysicalScore < MagicScore then
50 finalDamage = MagicDamage + damChangePer1
51 end
52 local StateEffect = targetUser:GetProperty("StateEffect")
53 local bits = CommonFun.getBits(StateEffect)
54 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
55 if skillID == 83030_:METEOR_STORM or skillID == 83031_:METEOR_STORM then
56 local yunshi1 = srcUser:GetBuffLayer(313100_METEOR_STORM_DAMAGE_:MAX_STACK_0)
57 local yunshi2 = srcUser:GetBuffLayer(313200_METEOR_STORM_BURNS_TO_INCREASE_DAMAGE_:MAX_STACK_0)
58 finalDamage = finalDamage * (1 + yunshi1 * 0.2)
59 if bits[CommonFun.StateEffect.Burn] == 1 then
60 finalDamage = finalDamage * (1 + yunshi2 * 0.2)
61 end
62 end
63 if skillID == 83000_:ARCANE_MISSILE then
64 local aoshu = 1
65 local aoshu1 = srcUser:GetBuffLayer(310200_ARCANE_MISSILE_MULTIPLIER_:MAX_STACK_0)
66 aoshu = aoshu + 0.2 * aoshu1
67 if srcUser:HasBuffID(310400_ARCANE_MISSILE_MULTIPLIER_2_:MAX_STACK_0) then
68 aoshu = aoshu * 2
69 end
70 local Hp = targetUser:GetProperty("Hp")
71 local HpMax = targetUser:GetProperty("HpMax")
72 local HpPer = Hp / HpMax
73 if HpPer <= 0.5 then
74 aoshu = aoshu * 2
75 end
76 finalDamage = finalDamage * aoshu
77 end
78 if skillID == 83020_:ELEMENTAL_STORM or skillID == 83021_:ELEMENTAL_STORM then
79 local nengliang = 1
80 local nengliang1 = srcUser:GetBuffLayer(320100_ELEMENTAL_SHIELD_PROBABILITY_:MAX_STACK_0)
81 if targetUser:GetBuffEffectByType("AbsorbDamage") ~= nil then
82 nengliang = nengliang + nengliang1 * 0.2
83 end
84 finalDamage = finalDamage * nengliang
85 end
86 local skillParams = Table_Skill[skillID * 1000 + 1]
87 if skillParams ~= nil and PhysicalScore < MagicScore then
88 skillParams.RollType = CommonFun.RollType.Magic
89 else
90 skillParams.RollType = CommonFun.RollType.Attack
91 end
92 if finalDamage <= 1 then
93 return 1
94 end
95 return finalDamage
96endPreserved HTML snapshot from ROM Handbook
