Arcane missile

Arcane missile

Lv 1Attack

Deals (Atk100%) Dmg to the target

Range: 6

Formula

1function CommonFun.calcDamage_8054(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Int = srcUser:GetProperty("Int")
6  local Atk = srcUser:GetProperty("Atk")
7  local MAtk = srcUser:GetProperty("MAtk")
8  local AtkPer = srcUser:GetProperty("AtkPer")
9  local MAtkPer = srcUser:GetProperty("MAtkPer")
10  local DamIncrease = srcUser:GetProperty("DamIncrease")
11  local Refine = srcUser:GetProperty("Refine")
12  local MRefine = srcUser:GetProperty("MRefine")
13  local Def2 = targetUser:GetProperty("Def")
14  local DefPer2 = targetUser:GetProperty("DefPer")
15  local Vit2 = targetUser:GetProperty("Vit")
16  local VitPer2 = targetUser:GetProperty("VitPer")
17  local Int2 = targetUser:GetProperty("Int")
18  local IntPer2 = targetUser:GetProperty("IntPer")
19  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
20  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
21  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
22  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
23  local DamSpike = srcUser:GetProperty("DamSpike_PEN")
24  local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
25  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
26  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
27  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
28  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
29  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
31  local damChangePer = damageParam.damChangePer
32  local damChangePer1 = damageParam.damChangePer1
33  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
34  local BaseAtk2 = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
35  local BaseAtk = math.max(BaseAtk1, BaseAtk2)
36  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37  local BaseMAtk = Int + math.floor(Int * Int / 100)
38  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
41  local PhysicalDamage = ((AtkFinal + MAtk * (1 + MAtkPer)) * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)
42  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
43  local MagicDamage = ((MAtkFinal + Atk * (1 + AtkPer)) * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
44  local FinalAtk = (Atk - BaseAtk) * (1 + AtkPer) + BaseAtk
45  local PhysicalScore = FinalAtk * (1 + DamIncrease + DamSpike)
46  local FinalMAtk = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
47  local MagicScore = FinalMAtk * (1 + MDamIncrease + MDamSpike)
48  local finalDamage = PhysicalDamage + damChangePer1
49  if PhysicalScore < MagicScore then
50    finalDamage = MagicDamage + damChangePer1
51  end
52  local StateEffect = targetUser:GetProperty("StateEffect")
53  local bits = CommonFun.getBits(StateEffect)
54  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
55  if skillID == 83030_:METEOR_STORM or skillID == 83031_:METEOR_STORM then
56    local yunshi1 = srcUser:GetBuffLayer(313100_METEOR_STORM_DAMAGE_:MAX_STACK_0)
57    local yunshi2 = srcUser:GetBuffLayer(313200_METEOR_STORM_BURNS_TO_INCREASE_DAMAGE_:MAX_STACK_0)
58    finalDamage = finalDamage * (1 + yunshi1 * 0.2)
59    if bits[CommonFun.StateEffect.Burn] == 1 then
60      finalDamage = finalDamage * (1 + yunshi2 * 0.2)
61    end
62  end
63  if skillID == 83000_:ARCANE_MISSILE then
64    local aoshu = 1
65    local aoshu1 = srcUser:GetBuffLayer(310200_ARCANE_MISSILE_MULTIPLIER_:MAX_STACK_0)
66    aoshu = aoshu + 0.2 * aoshu1
67    if srcUser:HasBuffID(310400_ARCANE_MISSILE_MULTIPLIER_2_:MAX_STACK_0) then
68      aoshu = aoshu * 2
69    end
70    local Hp = targetUser:GetProperty("Hp")
71    local HpMax = targetUser:GetProperty("HpMax")
72    local HpPer = Hp / HpMax
73    if HpPer <= 0.5 then
74      aoshu = aoshu * 2
75    end
76    finalDamage = finalDamage * aoshu
77  end
78  if skillID == 83020_:ELEMENTAL_STORM or skillID == 83021_:ELEMENTAL_STORM then
79    local nengliang = 1
80    local nengliang1 = srcUser:GetBuffLayer(320100_ELEMENTAL_SHIELD_PROBABILITY_:MAX_STACK_0)
81    if targetUser:GetBuffEffectByType("AbsorbDamage") ~= nil then
82      nengliang = nengliang + nengliang1 * 0.2
83    end
84    finalDamage = finalDamage * nengliang
85  end
86  local skillParams = Table_Skill[skillID * 1000 + 1]
87  if skillParams ~= nil and PhysicalScore < MagicScore then
88    skillParams.RollType = CommonFun.RollType.Magic
89  else
90    skillParams.RollType = CommonFun.RollType.Attack
91  end
92  if finalDamage <= 1 then
93    return 1
94  end
95  return finalDamage
96end
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