
Arm Cannon
Fires with Madogear’s arm cannon, dealing Atk2060% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Aesir Effects
Skill Levels
• Fires with Madogear’s arm cannon, dealing Atk1950% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
• Fires with Madogear’s arm cannon, dealing Atk1840% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
• Fires with Madogear’s arm cannon, dealing Atk1730% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
• Fires with Madogear’s arm cannon, dealing Atk1620% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
• Fires with Madogear’s arm cannon, dealing Atk1510% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
• Fires with Madogear’s arm cannon, dealing Atk1400% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
• Fires with Madogear’s arm cannon, dealing Atk1290% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
• Fires with Madogear’s arm cannon, dealing Atk1180% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
• Fires with Madogear’s arm cannon, dealing Atk1070% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee
Formula
1function CommonFun.calcDamage_6404(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local Weapon = srcUser:GetEquipedID(7_WEAPON)
28 local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
29 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41 local sizeCorrection = 1
42 if nil ~= CommonFun.Shape then
43 if CommonFun.Shape.S == targetUser.shape then
44 sizeCorrection = 1.5
45 elseif CommonFun.Shape.M == targetUser.shape then
46 sizeCorrection = 1
47 elseif CommonFun.Shape.L == targetUser.shape then
48 sizeCorrection = 0.75
49 end
50 end
51 if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004414_AVALANCHE_1_TIER_5_:MAX_STACK_0) then
52 sizeCorrection = sizeCorrection + 0.15
53 end
54 local huimie = 1
55 local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
56 if srcUser:HasBuffID(90000647_DOOM_AXE_1_TIER_8_:MAX_STACK_0) then
57 if RefineLv7 < 15 then
58 huimie = RefineLv7 * 0.01 + 1 + 0.05
59 elseif 15 <= RefineLv7 then
60 huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
61 end
62 end
63 if srcUser:HasBuffID(41940_SHATTERED_EARTH_:MAX_STACK_0) then
64 if RefineLv7 < 15 then
65 huimie = RefineLv7 * 0.01 + 1 + 0.05
66 elseif 15 <= RefineLv7 then
67 huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
68 end
69 end
70 local Num = srcUser:GetRunePoint(64070_AESIR_ARM_CANNON_DAMAGE_10)
71 local RuneDamage = 1 + Num * 0.1
72 local Card = 1
73 if srcUser:HasBuffID(53310_MECHANICAL_HOUND_CARD_:MAX_STACK_0) then
74 if 10 <= RefineLv7 then
75 Card = Card + 0.1
76 else
77 Card = Card + 0.05
78 end
79 end
80 local GemValue = srcUser:GetGemValue(61001_ARM_CANNON_DMG_PERCENTAGE)
81 local GemDam = 1 + GemValue / 100000
82 local Num_dy = srcUser:GetBuffLayer(20610121_ARM_CANNON_FILLER_:MAX_STACK_0)
83 Num_dy = Num_dy + 1
84 local recursion = 1
85 local skilllv_dg = srcUser:GetLernedSkillLevel(4308_CHRONOMANCER:RECURSION)
86 local skilllv_dg2 = srcUser:GetLernedSkillLevel(4322_CHRONOMANCER:RECURSION_ENERGY)
87 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
88 if srcUser:HasBuffID(132431_RECURSION_ARM_CANNON_:MAX_STACK_0) and skillID == 1288_ASSASSIN:ARM_CANNON then
89 recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
90 end
91 if skillID == 4310_CHRONOMANCER:PHOTON_CANNON then
92 local skilllv_jn = srcUser:GetLernedSkillLevel(1288_ASSASSIN:ARM_CANNON)
93 local skilllv_gz = srcUser:GetLernedSkillLevel(4310_CHRONOMANCER:PHOTON_CANNON)
94 local Master = srcUser:GetMasterUser()
95 if Master ~= nil then
96 skilllv_jn = Master:GetLernedSkillLevel(1288_ASSASSIN:ARM_CANNON)
97 skilllv_gz = Master:GetLernedSkillLevel(4310_CHRONOMANCER:PHOTON_CANNON)
98 end
99 Num_dy = 1
100 local DamGem = srcUser:GetGemValue(61161_PHOTON_CANNON_DMG_PERCENTAGE)
101 damChangePer = (skilllv_jn * 1.1 + 9.6) * (skilllv_gz * 0.05 + 0.7) * (1 + DamGem / 100000)
102 if srcUser:HasBuffID(56460_EMP_CARD_:MAX_STACK_0) or srcUser:HasBuffID(56470_EMP_CARD_:MAX_STACK_0) then
103 damChangePer = damChangePer * 1.3
104 end
105 if srcUser:HasBuffID(132390_OVERLOAD_INCREASE_:MAX_STACK_0) then
106 local skilllv_gz = srcUser:GetLernedSkillLevel(4312_CHRONOMANCER:OVERLOAD_INCREASE)
107 damChangePer = damChangePer * (1 + skilllv_gz * 0.05)
108 end
109 if srcUser:HasBuffID(132432_RECURSION_PHOTON_CANNON_:MAX_STACK_0) then
110 recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
111 end
112 end
113 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * sizeCorrection * huimie * RuneDamage * Card * GemDam * Num_dy * recursion
114 if A <= 1 then
115 return 1
116 end
117 return A
118end