Arm Cannon

Arm Cannon

Lv 10AttackPhysical

Fires with Madogear’s arm cannon, dealing Atk2060% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Range: 7.5
Cast: 3

Aesir Effects

• Arm Cannon - Enhance [Arm Cannon] damage + 10%
• Arm Cannon - Destroy [Arm Cannon] reduces enemy Def by 10% for 5 sec

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1950% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1840% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1730% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1620% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1510% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1400% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1290% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1180% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 40
Range: 7.5
Cast Time: 3

• Fires with Madogear’s arm cannon, dealing Atk1070% neutral Dmg to enemies in range. Deals 1.5x/1x/0.75x damage to small/mid/large sized enemy. This skill ignores Flee

Formula

1function CommonFun.calcDamage_6404(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local Weapon = srcUser:GetEquipedID(7_WEAPON)
28  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41  local sizeCorrection = 1
42  if nil ~= CommonFun.Shape then
43    if CommonFun.Shape.S == targetUser.shape then
44      sizeCorrection = 1.5
45    elseif CommonFun.Shape.M == targetUser.shape then
46      sizeCorrection = 1
47    elseif CommonFun.Shape.L == targetUser.shape then
48      sizeCorrection = 0.75
49    end
50  end
51  if nil ~= CommonFun.Shape and CommonFun.Shape.L == targetUser.shape and srcUser:HasBuffID(90004414_AVALANCHE_1_TIER_5_:MAX_STACK_0) then
52    sizeCorrection = sizeCorrection + 0.15
53  end
54  local huimie = 1
55  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
56  if srcUser:HasBuffID(90000647_DOOM_AXE_1_TIER_8_:MAX_STACK_0) then
57    if RefineLv7 < 15 then
58      huimie = RefineLv7 * 0.01 + 1 + 0.05
59    elseif 15 <= RefineLv7 then
60      huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
61    end
62  end
63  if srcUser:HasBuffID(41940_SHATTERED_EARTH_:MAX_STACK_0) then
64    if RefineLv7 < 15 then
65      huimie = RefineLv7 * 0.01 + 1 + 0.05
66    elseif 15 <= RefineLv7 then
67      huimie = RefineLv7 * 0.01 + 1 + 0.05 + 0.1
68    end
69  end
70  local Num = srcUser:GetRunePoint(64070_AESIR_ARM_CANNON_DAMAGE_10)
71  local RuneDamage = 1 + Num * 0.1
72  local Card = 1
73  if srcUser:HasBuffID(53310_MECHANICAL_HOUND_CARD_:MAX_STACK_0) then
74    if 10 <= RefineLv7 then
75      Card = Card + 0.1
76    else
77      Card = Card + 0.05
78    end
79  end
80  local GemValue = srcUser:GetGemValue(61001_ARM_CANNON_DMG_PERCENTAGE)
81  local GemDam = 1 + GemValue / 100000
82  local Num_dy = srcUser:GetBuffLayer(20610121_ARM_CANNON_FILLER_:MAX_STACK_0)
83  Num_dy = Num_dy + 1
84  local recursion = 1
85  local skilllv_dg = srcUser:GetLernedSkillLevel(4308_CHRONOMANCER:RECURSION)
86  local skilllv_dg2 = srcUser:GetLernedSkillLevel(4322_CHRONOMANCER:RECURSION_ENERGY)
87  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
88  if srcUser:HasBuffID(132431_RECURSION_ARM_CANNON_:MAX_STACK_0) and skillID == 1288_ASSASSIN:ARM_CANNON then
89    recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
90  end
91  if skillID == 4310_CHRONOMANCER:PHOTON_CANNON then
92    local skilllv_jn = srcUser:GetLernedSkillLevel(1288_ASSASSIN:ARM_CANNON)
93    local skilllv_gz = srcUser:GetLernedSkillLevel(4310_CHRONOMANCER:PHOTON_CANNON)
94    local Master = srcUser:GetMasterUser()
95    if Master ~= nil then
96      skilllv_jn = Master:GetLernedSkillLevel(1288_ASSASSIN:ARM_CANNON)
97      skilllv_gz = Master:GetLernedSkillLevel(4310_CHRONOMANCER:PHOTON_CANNON)
98    end
99    Num_dy = 1
100    local DamGem = srcUser:GetGemValue(61161_PHOTON_CANNON_DMG_PERCENTAGE)
101    damChangePer = (skilllv_jn * 1.1 + 9.6) * (skilllv_gz * 0.05 + 0.7) * (1 + DamGem / 100000)
102    if srcUser:HasBuffID(56460_EMP_CARD_:MAX_STACK_0) or srcUser:HasBuffID(56470_EMP_CARD_:MAX_STACK_0) then
103      damChangePer = damChangePer * 1.3
104    end
105    if srcUser:HasBuffID(132390_OVERLOAD_INCREASE_:MAX_STACK_0) then
106      local skilllv_gz = srcUser:GetLernedSkillLevel(4312_CHRONOMANCER:OVERLOAD_INCREASE)
107      damChangePer = damChangePer * (1 + skilllv_gz * 0.05)
108    end
109    if srcUser:HasBuffID(132432_RECURSION_PHOTON_CANNON_:MAX_STACK_0) then
110      recursion = 1 + skilllv_dg * 0.03 + skilllv_dg2 * 0.02
111    end
112  end
113  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * sizeCorrection * huimie * RuneDamage * Card * GemDam * Num_dy * recursion
114  if A <= 1 then
115    return 1
116  end
117  return A
118end
Preserved HTML snapshot from ROM Handbook