Arrow Repel

Arrow Repel

Lv 5AttackPhysical

Shoots a powerful arrow, dealing (Atk400%) Dmg to the target and knocking it back

CD: 1.5 sec
Range: 5

Aesir Effects

• Arrow Repel I The Move Spd of targets hit by [Arrow Repel] will be reduced by 30% for 3 sec.
• Arrow Repel III Damage of [Arrow Repel] +5%

Skill Levels

Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5

• Shoots a powerful arrow, dealing (Atk350%) Dmg to the target and knocking it back

Lvl: 3
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5

• Shoots a powerful arrow, dealing (Atk300%) Dmg to the target and knocking it back

Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5

• Shoots a powerful arrow, dealing (Atk250%) Dmg to the target and knocking it back

Lvl: 1
Attack
Physical
CD: 3.5 sec
Skill Delay: 1.5 sec
SP: 15
Range: 5

• Shoots a powerful arrow, dealing (Atk200%) Dmg to the target and knocking it back

Formula

1function CommonFun.calcDamage_4102(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local AttrEffect = srcUser:GetProperty("AttrEffect")
21  local bits = CommonFun.getBits(AttrEffect)
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local damChangePer1 = damageParam.damChangePer1
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
40  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42  local Weapon = srcUser:GetEquipedID(7_WEAPON)
43  local B = 1
44  if Weapon == 41232_SCARLET_BOLT_1 or Weapon == 141232_SCARLET_BOLT_2 then
45    B = 2
46  end
47  local Num1 = srcUser:GetRunePoint(41016_AESIR_DAMAGE_OF_ARROW_REPEL_5)
48  local Num2 = srcUser:GetRunePoint(41017)
49  local Num3 = srcUser:GetRunePoint(41018)
50  local Num4 = srcUser:GetRunePoint(41019)
51  local Num5 = srcUser:GetRunePoint(41020)
52  local RuneDamage1 = Num1 * 0.05 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.05 + Num5 * 0.05 + 1
53  local StateEffect = targetUser:GetProperty("StateEffect")
54  local bits = CommonFun.getBits(StateEffect)
55  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * B * RuneDamage1
56  if A <= 1 then
57    return 1
58  end
59  return A
60end
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