Arrow Shower

Arrow Shower

Lv 1AttackPhysical

Fires an arrow towards the target range, dealing Phy. DMG.

Range: 5

Formula

1function CommonFun.calcDamage_4103(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local AttrEffect = targetUser:GetProperty("AttrEffect")
21  local bits = CommonFun.getBits(AttrEffect)
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
39  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
41  local BaseLvDamage = 0
42  local IBaseLv = srcUser.BaseLv
43  if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
44    BaseLvDamage = IBaseLv * 15
45  end
46  local Num1 = srcUser:GetRunePoint(41001_AESIR_ARROW_SHOWER_DMG_5)
47  local Num2 = srcUser:GetRunePoint(41002_AESIR_ARROW_SHOWER_DMG_10)
48  local Num3 = srcUser:GetRunePoint(41003)
49  local Num4 = srcUser:GetRunePoint(41004)
50  local Num_srwn = srcUser:GetRunePoint(102006_AESIR_ARROW_SHOWER_DMG_5)
51  local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.05 + Num4 * 0.05 + Num_srwn * 0.05 + 1
52  local Rate = 0
53  local Num1 = srcUser:GetRunePoint(41007_AESIR_RECEIVE_FIRE_EXPLOSION_WHEN_ARROWS_HAVE_A_FIRE_ATTRIBUTE_AND_RELEASE_ATTACKS_WITH_A_10_CHANCE_TO_TRIGGER_50_CRIT_DMG)
54  local SkillAttr = srcUser:GetCurSkillAtkAttr()
55  if SkillAttr == 4 and 0 < Num1 then
56    Rate = 10
57  end
58  local card1 = 1
59  local RefineLv1 = srcUser:GetEquipedRefineLv(7_WEAPON)
60  local CardNum = srcUser:GetEquipCardNum(7, 24053_RAIN_OF_ARROW_CARD)
61  if srcUser:HasBuffID(52410_RAIN_OF_ARROW_CARD_:MAX_STACK_0) then
62    card1 = RefineLv1 * 0.02 * CardNum + 1
63  end
64  if srcUser:HasBuffID(53350_DARK_ARCHER_CARD_:MAX_STACK_0) then
65    card1 = card1 + 0.1
66  end
67  local uniform = 1
68  local Ring1 = srcUser:GetEquipedID(2)
69  if Ring1 == 42083_ELEGANT_UNIFORM or Ring1 == 142083_ELEGANT_UNIFORM_1 then
70    uniform = 1.1
71  end
72  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
73  if srcUser:HasBuffID(90002413_ELEGANT_UNIFORM_TIER_4_:MAX_STACK_0) and 5 < RefineLv2 then
74    uniform = (RefineLv2 - 5) * 0.01 + uniform
75  end
76  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
77  if equipRing.id == 42104 or equipRing.id == 142104 then
78    uniform = 1.1
79  end
80  if (equipRing.id == 42104 or equipRing.id == 142104) and 5 < equipRing.refinelv then
81    uniform = (equipRing.refinelv - 5) * 0.01 + uniform
82  end
83  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
84  if equipRingSD.id == 42104 or equipRingSD.id == 142104 then
85    uniform = 1 + 0.1 * equipRingSD.quench_per / 100
86  end
87  if (equipRingSD.id == 42104 or equipRingSD.id == 142104) and 5 < equipRingSD.refinelv then
88    uniform = (equipRingSD.refinelv - 5) * 0.01 * equipRingSD.quench_per / 100 + uniform
89  end
90  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform + BaseLvDamage
91  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
92  if skillID == 1246_ASSASSIN:ARROW_STORM then
93    local skilllv_Arrow = srcUser:GetLernedSkillLevel(1246_ASSASSIN:ARROW_STORM)
94    local skilllv_Rain = srcUser:GetLernedSkillLevel(121_KNIGHT:ARROW_SHOWER)
95    local damChangePer = 0.75
96    if skilllv_Rain <= 10 then
97      damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
98    elseif 10 < skilllv_Rain then
99      damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
100    end
101    local GemValue = srcUser:GetGemValue(41062_ARROW_STORM_DMG_PERCENTAGE)
102    local GemDam = 1 + GemValue / 100000
103    local Fifth = 1
104    if srcUser:HasBuffID(90004244_BOW_OF_THE_WIND_CHASER_1_TIER_5_:MAX_STACK_0) and srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
105      Fifth = Fifth + 0.15
106    end
107    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * (skilllv_Arrow * 0.2 + 1.6) * GemDam * Fifth
108  end
109  if skillID == 1384_ASSASSIN_CROSS:RAGING_STORM or skillID == 1433_ASSASSIN_CROSS:RAGING_STORM or skillID == 72600_:RAGING_STORM then
110    local skilllv_wn = srcUser:GetLernedSkillLevel(1384_ASSASSIN_CROSS:RAGING_STORM)
111    local skilllv_sr = srcUser:GetLernedSkillLevel(1433_ASSASSIN_CROSS:RAGING_STORM)
112    local skill_all = skilllv_wn + skilllv_sr
113    local skilllv_Rain = srcUser:GetLernedSkillLevel(121_KNIGHT:ARROW_SHOWER)
114    local damChangePer = 0.75
115    if skilllv_Rain <= 10 then
116      damChangePer = 0.75 + (skilllv_Rain - 1) * 0.15
117    elseif 10 < skilllv_Rain then
118      damChangePer = 2.1 + (skilllv_Rain - 10) * 0.3
119    end
120    local rain_num = targetUser:GetBuffLayer(119092_RAGING_STORM_DAMAGE_MARK_:MAX_STACK_6)
121    damChangePer = damChangePer * (1 + math.max(rain_num - 1, 0) * 0.1)
122    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
123    local beisi = 1
124    local Ring1 = srcUser:GetEquipedID(7_WEAPON)
125    if Ring1 == 63109_BASS_1 or Ring1 == 163109_BASS_2 or Ring1 == 62820_CHEMETI_WHIP_1 or Ring1 == 162820_CHEMETI_WHIP_2 then
126      beisi = 1 + RefineLv * 0.02
127    end
128    if Ring1 == 62844_SINKING_1 or Ring1 == 162844_SINKING_2 or Ring1 == 63144_LIRA_1 or Ring1 == 163144_LIRA_2 then
129      beisi = 1 + RefineLv * 0.02
130    end
131    local Num_kfby = srcUser:GetRunePoint(102040_AESIR_RAGING_STORM_DMG_6)
132    local GemValue1 = srcUser:GetGemValue(102001_RAGING_STORM_DMG_PERCENTAGE)
133    local GemValue2 = srcUser:GetGemValue(112001_RAGING_STORM_DMG_PERCENTAGE)
134    local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
135    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * card1 * uniform * (skill_all * 0.05 + 1) * beisi * (1 + Num_kfby * 0.06) * GemDam
136  end
137  if A <= 1 then
138    return 1
139  end
140  if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
141    return A * 1.5, CommonFun.DamageType.Crit
142  end
143  return A
144end
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