Arrow Vulcan

Arrow Vulcan

Lv 20AttackPhysical

Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1600%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

CD: 1.5 sec
Range: 5
Cast: 3.5

Skill Levels

Lvl: 19
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 54
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1540%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 18
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 52
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1480%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 17
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 50
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1420%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 16
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 48
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1360%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 15
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 46
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1300%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 14
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 44
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1240%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 13
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 42
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1180%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 12
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 40
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1120%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 11
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 38
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1060%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 10
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 36
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1000%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 9
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 34
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *940%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 8
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 32
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *880%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 7
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 30
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *820%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 6
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 28
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *760%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 5
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 26
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *700%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 4
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 24
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *640%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 3
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 22
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *580%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 2
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 20
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *520%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Lvl: 1
Attack
Physical
CD: 1.5 sec
Skill Delay: 1.5 sec
SP: 18
Range: 5
Cast Time: 3.5

• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *460%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped

Formula

1function CommonFun.calcDamage_11203(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local AttrEffect = targetUser:GetProperty("AttrEffect")
21  local bits = CommonFun.getBits(AttrEffect)
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
39  local RuneDamage = 1
40  local BaseLvDamage = 0
41  if skillID == 1364_ASSASSIN_CROSS:ARROW_FLURRY or skillID == 1414_ASSASSIN_CROSS:INSTRUMENT_ATTACK then
42    local Num1 = srcUser:GetRunePoint(102015_AESIR_MUSICAL_INSTRUMENT_ATTACK_DMG_8)
43    local Num2 = srcUser:GetRunePoint(112007_AESIR_SLINGING_ARROW_DMG_8)
44    RuneDamage = 1 + (Num1 + Num2) * 0.08
45    local IBaseLv = srcUser.BaseLv
46    if srcUser:HasBuffID(42140_RESONATOR_:MAX_STACK_0) then
47      BaseLvDamage = IBaseLv * 15
48    end
49    if srcUser:HasBuffID(42150_THORNED_ROSE_:MAX_STACK_0) then
50      BaseLvDamage = IBaseLv * 15
51    end
52  end
53  local AtkSp = 0
54  local GemDam = 1
55  if skillID == 1373_ASSASSIN_CROSS:ARROW_VULCAN or skillID == 1423_ASSASSIN_CROSS:ARROW_VULCAN then
56    local Num3 = srcUser:GetRunePoint(102026_AESIR_ARROW_VULCAN_DMG_6)
57    local Num4 = srcUser:GetRunePoint(102027_AESIR_ATK_1_FOR_EVERY_10_SP_REMAINING_WHEN_THE_DAMAGE_OF_ARROW_VULCAN_IS_BEING_CALCULATED)
58    local Sp = srcUser:GetProperty("Sp")
59    RuneDamage = 1 + Num3 * 0.06
60    AtkSp = math.floor(Sp / 10) * Num4
61    local skilllv_1 = srcUser:GetLernedSkillLevel(1388_ASSASSIN_CROSS:PERFORMANCE_CLASS)
62    local skilllv_2 = srcUser:GetLernedSkillLevel(1437_ASSASSIN_CROSS:PERFORMANCE_CLASS)
63    local GemValue1 = srcUser:GetGemValue(102061_ARCANE_ARROW_VULCAN_DMG_PERCENTAGE)
64    local GemValue2 = srcUser:GetGemValue(112061_ARCANE_ARROW_VULCAN_DMG_PERCENTAGE)
65    GemDam = (1 + GemValue1 / 100000 + GemValue2 / 100000) * (1 + 0.1 * (skilllv_1 + skilllv_2))
66  end
67  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
68  local AtkFinal = ((Atk - BaseAtk + AtkSp) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
69  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
70  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * GemDam + BaseLvDamage
71  if A <= 1 then
72    return 1
73  end
74  return A
75end
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