
Arrow Vulcan
Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1600%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
Skill Levels
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1540%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1480%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1420%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1360%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1300%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1240%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1180%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1120%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1060%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *1000%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *940%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *880%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *820%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *760%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *700%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *640%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *580%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *520%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
• Fire a barrage of arrows at an enemy, inflicting Dmg equivalent to Atk *460%. This skill can be used while performing a Musical Skill, must have a Whip-type weapon or Music-type weapon equipped
Formula
1function CommonFun.calcDamage_11203(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local AttrEffect = targetUser:GetProperty("AttrEffect")
21 local bits = CommonFun.getBits(AttrEffect)
22 local Def2 = targetUser:GetProperty("Def")
23 local DefPer2 = targetUser:GetProperty("DefPer")
24 local Vit2 = targetUser:GetProperty("Vit")
25 local VitPer2 = targetUser:GetProperty("VitPer")
26 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
39 local RuneDamage = 1
40 local BaseLvDamage = 0
41 if skillID == 1364_ASSASSIN_CROSS:ARROW_FLURRY or skillID == 1414_ASSASSIN_CROSS:INSTRUMENT_ATTACK then
42 local Num1 = srcUser:GetRunePoint(102015_AESIR_MUSICAL_INSTRUMENT_ATTACK_DMG_8)
43 local Num2 = srcUser:GetRunePoint(112007_AESIR_SLINGING_ARROW_DMG_8)
44 RuneDamage = 1 + (Num1 + Num2) * 0.08
45 local IBaseLv = srcUser.BaseLv
46 if srcUser:HasBuffID(42140_RESONATOR_:MAX_STACK_0) then
47 BaseLvDamage = IBaseLv * 15
48 end
49 if srcUser:HasBuffID(42150_THORNED_ROSE_:MAX_STACK_0) then
50 BaseLvDamage = IBaseLv * 15
51 end
52 end
53 local AtkSp = 0
54 local GemDam = 1
55 if skillID == 1373_ASSASSIN_CROSS:ARROW_VULCAN or skillID == 1423_ASSASSIN_CROSS:ARROW_VULCAN then
56 local Num3 = srcUser:GetRunePoint(102026_AESIR_ARROW_VULCAN_DMG_6)
57 local Num4 = srcUser:GetRunePoint(102027_AESIR_ATK_1_FOR_EVERY_10_SP_REMAINING_WHEN_THE_DAMAGE_OF_ARROW_VULCAN_IS_BEING_CALCULATED)
58 local Sp = srcUser:GetProperty("Sp")
59 RuneDamage = 1 + Num3 * 0.06
60 AtkSp = math.floor(Sp / 10) * Num4
61 local skilllv_1 = srcUser:GetLernedSkillLevel(1388_ASSASSIN_CROSS:PERFORMANCE_CLASS)
62 local skilllv_2 = srcUser:GetLernedSkillLevel(1437_ASSASSIN_CROSS:PERFORMANCE_CLASS)
63 local GemValue1 = srcUser:GetGemValue(102061_ARCANE_ARROW_VULCAN_DMG_PERCENTAGE)
64 local GemValue2 = srcUser:GetGemValue(112061_ARCANE_ARROW_VULCAN_DMG_PERCENTAGE)
65 GemDam = (1 + GemValue1 / 100000 + GemValue2 / 100000) * (1 + 0.1 * (skilllv_1 + skilllv_2))
66 end
67 local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
68 local AtkFinal = ((Atk - BaseAtk + AtkSp) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
69 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
70 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * GemDam + BaseLvDamage
71 if A <= 1 then
72 return 1
73 end
74 return A
75end