
Assassination formation
Lv 1AttackPhysical
Deals physical damage equal to Atk*460% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.
Range: 6
Formula
1function CommonFun.calcDamage_78502(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local AttrEffect2 = srcUser:GetProperty("AttrEffect")
28 local bits2 = CommonFun.getBits(AttrEffect2)
29 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
41 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
42 if skillID == 4736_SHADOW_CHASER:ASSASSINATION_FORMATION then
43 local skill_cisha = srcUser:GetLernedSkillLevel(4736_SHADOW_CHASER:ASSASSINATION_FORMATION)
44 local Master = srcUser:GetMasterUser()
45 if Master ~= nil then
46 skill_cisha = Master:GetLernedSkillLevel(4736_SHADOW_CHASER:ASSASSINATION_FORMATION)
47 damChangePer = skill_cisha * 0.3 + 4.3
48 end
49 end
50 if skillID == 4735_SHADOW_CHASER:SHADOW_PIERCE and targetUser:HasBuffID(140021_DEADLY_GAZE_:MAX_STACK_0) == false then
51 return 0
52 end
53 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
54 if A <= 1 then
55 return 1
56 end
57 if bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
58 return A * 1.5
59 end
60 return A
61endPreserved HTML snapshot from ROM Handbook
