Assassination formation

Assassination formation

Lv 10AttackPhysical

Deals physical damage equal to Atk*730% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

CD: 18 sec
Range: 6

Skill Levels

Lvl: 9
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*700% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Lvl: 8
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*670% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Lvl: 7
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*640% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Lvl: 6
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*610% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Lvl: 5
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*580% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Lvl: 4
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*550% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Lvl: 3
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*520% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Lvl: 2
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*490% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Lvl: 1
Attack
Physical
CD: 18 sec
Range: 6

• Deals physical damage equal to Atk*460% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Formula

1function CommonFun.calcDamage_78502(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
28  local bits2 = CommonFun.getBits(AttrEffect2)
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
41  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
42  if skillID == 4736_SHADOW_CHASER:ASSASSINATION_FORMATION then
43    local skill_cisha = srcUser:GetLernedSkillLevel(4736_SHADOW_CHASER:ASSASSINATION_FORMATION)
44    local Master = srcUser:GetMasterUser()
45    if Master ~= nil then
46      skill_cisha = Master:GetLernedSkillLevel(4736_SHADOW_CHASER:ASSASSINATION_FORMATION)
47      damChangePer = skill_cisha * 0.3 + 4.3
48    end
49  end
50  if skillID == 4735_SHADOW_CHASER:SHADOW_PIERCE and targetUser:HasBuffID(140021_DEADLY_GAZE_:MAX_STACK_0) == false then
51    return 0
52  end
53  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
54  if A <= 1 then
55    return 1
56  end
57  if bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
58    return A * 1.5
59  end
60  return A
61end
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