auto attack (Dagger)

auto attack (Dagger)

Lv 1AttackPhysical

Deals (Self Atk*100%) damage to an enemy target

Range: 3

Formula

1function CommonFun.calcDamage_14301(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local NormalAtk = srcUser:GetProperty("NormalAtk")
8  NormalAtk = NormalAtk + 5 * Str
9  local DamIncrease = srcUser:GetProperty("DamIncrease")
10  local IgnoreDef = 0
11  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13  if targetUser.boss or targetUser.mini then
14    IgnoreDef = IgnoreDef1
15  else
16    IgnoreDef = IgnoreDef1 + IgnoreDef2
17  end
18  if 1 <= IgnoreDef then
19    IgnoreDef = 1
20  end
21  local Refine = srcUser:GetProperty("Refine")
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
28  local damChangePer = damageParam.damChangePer
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
41  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
42  if A <= 1 then
43    return 1
44  end
45  return A
46end
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