Auto Attack (Deeven)

Auto Attack (Deeven)

Lv 1AttackPhysical

Deals (Atk100%) Dmg to the target

Range: 1.5

Formula

1function CommonFun.calcDamage_19(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local Num1 = srcUser:GetRunePoint(11022_AESIR_SWORDSMAN_S_ATK_BONUS_INCREASES_BY_3_AUTO_ATTACK_INCREASES_BY)
7  local Num2 = srcUser:GetRunePoint(11023)
8  local Num3 = srcUser:GetRunePoint(11024)
9  local Num4 = srcUser:GetRunePoint(12004)
10  local Num5 = srcUser:GetRunePoint(12011)
11  local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.03
12  local AtkPer1 = srcUser:GetProperty("AtkPer")
13  local AtkPer = AtkPer1 + RuneDamage
14  local NormalAtk = srcUser:GetProperty("NormalAtk")
15  NormalAtk = NormalAtk + 5 * Str
16  local DamIncrease = srcUser:GetProperty("DamIncrease")
17  local IgnoreDef = 0
18  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
19  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
20  if targetUser.boss or targetUser.mini then
21    IgnoreDef = IgnoreDef1
22  else
23    IgnoreDef = IgnoreDef1 + IgnoreDef2
24  end
25  if 1 <= IgnoreDef then
26    IgnoreDef = 1
27  end
28  local Agi = srcUser:GetProperty("Agi")
29  local WeaponType = srcUser:GetEquipedWeaponType()
30  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
31  local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
32  local Refine = srcUser:GetProperty("Refine")
33  local StateEffect = targetUser:GetProperty("StateEffect")
34  local bits = CommonFun.getBits(StateEffect)
35  local Weapon = srcUser:GetEquipedID(7_WEAPON)
36  local Def2 = targetUser:GetProperty("Def")
37  local DefPer2 = targetUser:GetProperty("DefPer")
38  local Vit2 = targetUser:GetProperty("Vit")
39  local VitPer2 = targetUser:GetProperty("VitPer")
40  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
41  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
42  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
43  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
44  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
45  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
46  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
47  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
48  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
49  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
50  local SkillRealDam = 0
51  if skilllv_1 <= 5 then
52    SkillRealDam = skilllv_1 * 20
53  elseif 5 < skilllv_1 and skilllv_1 <= 10 then
54    SkillRealDam = 100 + math.floor(Agi / 5) * ((skilllv_1 - 5) * 0.5 + 0.5)
55  else
56    SkillRealDam = 100 + (skilllv_1 - 10) * 20 + math.floor(Agi / 5) * 3 + Luk * 2
57  end
58  local AtkSpdAdd = 0
59  local skilllv_3 = srcUser:GetLernedSkillLevel(22_SWORDSMAN:ONE_HAND_QUICKEN)
60  if srcUser:HasBuffID(80082_INCREASE_SWORD_S_ATTACK_SPD_PEAK_:MAX_STACK_0) and 10 < skilllv_3 then
61    AtkSpdAdd = (skilllv_3 - 10) * 120
62  end
63  local skilllv_mfzr = srcUser:GetLernedSkillLevel(3002_BLACKSMITH:ABYSS_CONTRACT)
64  local Sp = srcUser:GetProperty("Sp")
65  local Opening = srcUser:GetSkillOptByOption(17)
66  local MagicAtk = 0
67  if 0 < skilllv_mfzr and Opening == 0 then
68    MagicAtk = Sp * skilllv_mfzr * 0.2
69  end
70  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
71  local AtkFinal = ((Atk + AtkSpdAdd + NormalAtk - BaseAtk + MagicAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
72  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
73  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
74  local Weapon = srcUser:GetEquipedID(7_WEAPON)
75  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
76  local HolyEquip = 1
77  if Weapon == 40319_HOLY_AVENGER_1 or Weapon == 140319_HOLY_AVENGER_2 then
78    HolyEquip = 1 + 0.05 * RefineLv
79  end
80  if Weapon == 40360_HEAVENS_1 or Weapon == 140360_HEAVENS_2 then
81    HolyEquip = 1 + 0.05 * RefineLv
82  end
83  local skill_ciyuan = srcUser:GetLernedSkillLevel(3020_BLACKSMITH:DIMENSION_SLASH_STAGNATION)
84  local ciyuan = 1 + skill_ciyuan * 0.08
85  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine + SkillRealDam) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip * ciyuan
86  if WeaponType == 250 and CommonFun.IsInRate(skilllv_2 * 5, srcUser:GetRandom()) then
87    return A * 2, CommonFun.DamageType.ErLianJi
88  end
89  if bits[CommonFun.StateEffect.Dizzy] == 1 and (Weapon == 40322_MURAMASA_1 or Weapon == 140322_MURAMASA_2) then
90    return A * 1.5
91  end
92  if A <= 1 then
93    return 1
94  end
95  return A
96end
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