
Auto Attack (Dullahan)
Lv 1AttackPhysical
Deals (Atk100%) Dmg to the target
Range: 1.5
Formula
1function CommonFun.calcDamage_19(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local Num1 = srcUser:GetRunePoint(11022_AESIR_SWORDSMAN_S_ATK_BONUS_INCREASES_BY_3_AUTO_ATTACK_INCREASES_BY)
7 local Num2 = srcUser:GetRunePoint(11023)
8 local Num3 = srcUser:GetRunePoint(11024)
9 local Num4 = srcUser:GetRunePoint(12004)
10 local Num5 = srcUser:GetRunePoint(12011)
11 local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.03
12 local AtkPer1 = srcUser:GetProperty("AtkPer")
13 local AtkPer = AtkPer1 + RuneDamage
14 local NormalAtk = srcUser:GetProperty("NormalAtk")
15 NormalAtk = NormalAtk + 5 * Str
16 local DamIncrease = srcUser:GetProperty("DamIncrease")
17 local IgnoreDef = 0
18 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
19 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
20 if targetUser.boss or targetUser.mini then
21 IgnoreDef = IgnoreDef1
22 else
23 IgnoreDef = IgnoreDef1 + IgnoreDef2
24 end
25 if 1 <= IgnoreDef then
26 IgnoreDef = 1
27 end
28 local Agi = srcUser:GetProperty("Agi")
29 local WeaponType = srcUser:GetEquipedWeaponType()
30 local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
31 local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
32 local Refine = srcUser:GetProperty("Refine")
33 local StateEffect = targetUser:GetProperty("StateEffect")
34 local bits = CommonFun.getBits(StateEffect)
35 local Weapon = srcUser:GetEquipedID(7_WEAPON)
36 local Def2 = targetUser:GetProperty("Def")
37 local DefPer2 = targetUser:GetProperty("DefPer")
38 local Vit2 = targetUser:GetProperty("Vit")
39 local VitPer2 = targetUser:GetProperty("VitPer")
40 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
41 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
42 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
43 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
44 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
45 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
46 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
47 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
48 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
49 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
50 local SkillRealDam = 0
51 if skilllv_1 <= 5 then
52 SkillRealDam = skilllv_1 * 20
53 elseif 5 < skilllv_1 and skilllv_1 <= 10 then
54 SkillRealDam = 100 + math.floor(Agi / 5) * ((skilllv_1 - 5) * 0.5 + 0.5)
55 else
56 SkillRealDam = 100 + (skilllv_1 - 10) * 20 + math.floor(Agi / 5) * 3 + Luk * 2
57 end
58 local AtkSpdAdd = 0
59 local skilllv_3 = srcUser:GetLernedSkillLevel(22_SWORDSMAN:ONE_HAND_QUICKEN)
60 if srcUser:HasBuffID(80082_INCREASE_SWORD_S_ATTACK_SPD_PEAK_:MAX_STACK_0) and 10 < skilllv_3 then
61 AtkSpdAdd = (skilllv_3 - 10) * 120
62 end
63 local skilllv_mfzr = srcUser:GetLernedSkillLevel(3002_BLACKSMITH:ABYSS_CONTRACT)
64 local Sp = srcUser:GetProperty("Sp")
65 local Opening = srcUser:GetSkillOptByOption(17)
66 local MagicAtk = 0
67 if 0 < skilllv_mfzr and Opening == 0 then
68 MagicAtk = Sp * skilllv_mfzr * 0.2
69 end
70 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
71 local AtkFinal = ((Atk + AtkSpdAdd + NormalAtk - BaseAtk + MagicAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
72 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
73 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
74 local Weapon = srcUser:GetEquipedID(7_WEAPON)
75 local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
76 local HolyEquip = 1
77 if Weapon == 40319_HOLY_AVENGER_1 or Weapon == 140319_HOLY_AVENGER_2 then
78 HolyEquip = 1 + 0.05 * RefineLv
79 end
80 if Weapon == 40360_HEAVENS_1 or Weapon == 140360_HEAVENS_2 then
81 HolyEquip = 1 + 0.05 * RefineLv
82 end
83 local skill_ciyuan = srcUser:GetLernedSkillLevel(3020_BLACKSMITH:DIMENSION_SLASH_STAGNATION)
84 local ciyuan = 1 + skill_ciyuan * 0.08
85 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine + SkillRealDam) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip * ciyuan
86 if WeaponType == 250 and CommonFun.IsInRate(skilllv_2 * 5, srcUser:GetRandom()) then
87 return A * 2, CommonFun.DamageType.ErLianJi
88 end
89 if bits[CommonFun.StateEffect.Dizzy] == 1 and (Weapon == 40322_MURAMASA_1 or Weapon == 140322_MURAMASA_2) then
90 return A * 1.5
91 end
92 if A <= 1 then
93 return 1
94 end
95 return A
96endPreserved HTML snapshot from ROM Handbook
