
Auto Attack (Fire)
Lv 1AttackMagic
Range: 6
Formula
1function CommonFun.calcDamage_8204(srcUser, targetUser, params, damageParam, logger)
2 local Master = CommonFun.getNpcMasterUser(srcUser)
3 if Master == nil and srcUser:GetNpcID() ~= 0 then
4 return 0
5 end
6 local Int = Master:GetProperty("Int")
7 local MAtk = Master:GetProperty("MAtk")
8 local MAtkPer = Master:GetProperty("MAtkPer")
9 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
10 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
11 if 1 <= IgnoreMDef then
12 IgnoreMDef = 1
13 end
14 local MRefine = Master:GetProperty("MRefine")
15 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
16 local targetDefElement = targetUser:GetProperty("DefAttr")
17 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
18 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
19 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
20 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
21 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
22 local MDef2 = targetUser:GetProperty("MDef")
23 local MDefPer2 = targetUser:GetProperty("MDefPer")
24 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
25 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local BaseMAtk = Int + math.floor(Int * Int / 100)
28 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
29 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
30 local skilllv_ele = Master:GetLernedSkillLevel(1333_ASSASSIN:SUMMON_ELEMENTAL)
31 local skilllv_ele2 = Master:GetLernedSkillLevel(1334_ASSASSIN:COMMUNE_ELEMENTS)
32 local Final = (1 + 0.05 * skilllv_ele) * (1 + 0.1 * skilllv_ele2)
33 local Num_hp = Master:GetRunePoint(82025_AESIR_DMG_10_OF_ALL_ELEMENTAL_SPIRITS_SUMMONED_BY_SAGES)
34 local RuneDamage = 1 + Num_hp * 0.1
35 local GemValue = Master:GetGemValue(82111_ELEMENTAL_CREATURE_DMG_PERCENTAGE)
36 local GemDam = 1 + GemValue / 100000
37 local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * Final * RuneDamage * GemDam
38 if A <= 1 then
39 return 1
40 end
41 return A
42endPreserved HTML snapshot from ROM Handbook
