Auto Attack (Water)

Auto Attack (Water)

Lv 1AttackMagic

Range: 6

Formula

1function CommonFun.calcDamage_8204(srcUser, targetUser, params, damageParam, logger)
2  local Master = CommonFun.getNpcMasterUser(srcUser)
3  if Master == nil and srcUser:GetNpcID() ~= 0 then
4    return 0
5  end
6  local Int = Master:GetProperty("Int")
7  local MAtk = Master:GetProperty("MAtk")
8  local MAtkPer = Master:GetProperty("MAtkPer")
9  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
10  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
11  if 1 <= IgnoreMDef then
12    IgnoreMDef = 1
13  end
14  local MRefine = Master:GetProperty("MRefine")
15  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
16  local targetDefElement = targetUser:GetProperty("DefAttr")
17  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
18  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
19  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
20  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
21  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
22  local MDef2 = targetUser:GetProperty("MDef")
23  local MDefPer2 = targetUser:GetProperty("MDefPer")
24  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
25  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local BaseMAtk = Int + math.floor(Int * Int / 100)
28  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
29  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
30  local skilllv_ele = Master:GetLernedSkillLevel(1333_ASSASSIN:SUMMON_ELEMENTAL)
31  local skilllv_ele2 = Master:GetLernedSkillLevel(1334_ASSASSIN:COMMUNE_ELEMENTS)
32  local Final = (1 + 0.05 * skilllv_ele) * (1 + 0.1 * skilllv_ele2)
33  local Num_hp = Master:GetRunePoint(82025_AESIR_DMG_10_OF_ALL_ELEMENTAL_SPIRITS_SUMMONED_BY_SAGES)
34  local RuneDamage = 1 + Num_hp * 0.1
35  local GemValue = Master:GetGemValue(82111_ELEMENTAL_CREATURE_DMG_PERCENTAGE)
36  local GemDam = 1 + GemValue / 100000
37  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * Final * RuneDamage * GemDam
38  if A <= 1 then
39    return 1
40  end
41  return A
42end
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