Back Stab

Back Stab

Lv 20AttackPhysical

Deals physical damage equal to 1500% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

CD: 3 sec
Range: 2

Skill Levels

Lvl: 19
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 1440% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 18
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 1380% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 17
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 1320% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 16
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 1260% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 15
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 1200% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 14
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 1140% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 13
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 1080% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 12
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 1020% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 11
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 960% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 10
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 36
Range: 2

• Deals physical damage equal to 900% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 9
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 34
Range: 2

• Deals physical damage equal to 840% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 8
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 32
Range: 2

• Deals physical damage equal to 780% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 7
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 30
Range: 2

• Deals physical damage equal to 720% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 6
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 28
Range: 2

• Deals physical damage equal to 660% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 5
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 26
Range: 2

• Deals physical damage equal to 600% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 4
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 24
Range: 2

• Deals physical damage equal to 540% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 3
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 22
Range: 2

• Deals physical damage equal to 480% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 2
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 20
Range: 2

• Deals physical damage equal to 420% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 1
Attack
Physical
CD: 3 sec
Skill Delay: 1.5 sec
SP: 18
Range: 2

• Deals physical damage equal to 360% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Formula

1function CommonFun.calcDamage_9205(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local Hp2 = targetUser:GetProperty("Hp")
27  local MaxHp2 = targetUser:GetProperty("MaxHp")
28  local damChangePer = damageParam.damChangePer
29  local AttrEffect = srcUser:GetProperty("AttrEffect")
30  local bits = CommonFun.getBits(AttrEffect)
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
40  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
41  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
42  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
43  local Num1 = srcUser:GetRunePoint(90080_AESIR_DAMAGE_OF_BACK_STAB_8)
44  local RuneDamage = Num1 * 0.08 + 1
45  local kerd = 1
46  if srcUser:HasBuffID(40672_CALDER_DAGGER_1_:MAX_STACK_0) then
47    kerd = 1.5
48  end
49  local yake2 = 1
50  if srcUser:HasBuffID(90002160_TOOTH_BLADE_TIER_1_:MAX_STACK_0) then
51    yake2 = 1.15
52  end
53  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
54  local Weapon = srcUser:GetEquipedID(7_WEAPON)
55  local targetRace = targetUser.race
56  if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
57    race2 = 3
58  end
59  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
60  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
61    targetRace = 2
62  end
63  local Hand = 1
64  if targetRace == 2 and (Weapon == 40744_SCALPEL_1 or Weapon == 140744_SCALPEL_2 or Weapon == 40745_TOOTH_BLADE_1 or Weapon == 140745_TOOTH_BLADE_2) then
65    if 10 <= RefineLv and RefineLv < 15 then
66      Hand = 1.05
67    elseif 15 <= RefineLv then
68      Hand = 1.15
69    end
70  end
71  if targetRace == 2 and srcUser:HasBuffID(90002161_TOOTH_BLADE_TIER_2_:MAX_STACK_0) and 5 <= RefineLv then
72    Hand = Hand + 0.05
73  end
74  if srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0) then
75    yake2 = 1.15 + RefineLv * 0.01
76  end
77  if targetRace == 2 and srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0) then
78    if 5 <= RefineLv and RefineLv < 10 then
79      Hand = Hand + 0.05
80    elseif 10 <= RefineLv and RefineLv < 15 then
81      Hand = Hand + 0.05 + 0.05
82    elseif 15 <= RefineLv then
83      Hand = Hand + 0.05 + 0.05 + 0.1
84    end
85  end
86  local yake = 0
87  if targetRace == 2 and srcUser:HasBuffID(24380_THIEF_CLOTHES_:MAX_STACK_0) and (srcUser:HasBuffID(40690_TOOTH_BLADE_1_:MAX_STACK_0) or srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0)) then
88    yake = 0.5
89  end
90  if targetRace == 2 and srcUser:HasBuffID(42490_BREATH_HOLDER_S_ARMOR_:MAX_STACK_0) and (srcUser:HasBuffID(40690_TOOTH_BLADE_1_:MAX_STACK_0) or srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0)) then
91    yake = 0.5
92  end
93  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
94  if equipRingSD.id ~= 0 and targetRace == 2 and srcUser:HasBuffLayer(42490, EBUFFERLAYER_SHADOW) and (srcUser:HasBuffID(40690_TOOTH_BLADE_1_:MAX_STACK_0) or srcUser:HasBuffID(22920_EXPERT_SURGEON_:MAX_STACK_0)) then
95    yake = 0.5
96  end
97  local Enemy = 1
98  local skilllv_1 = srcUser:GetLernedSkillLevel(1145_ARCANE_MASTER:PICK_EM_OFF)
99  if 0 < skilllv_1 and 1 >= srcUser:GetRangeEnemy(3) then
100    Enemy = 1 + skilllv_1 * 0.03
101    if srcUser:HasBuffID(20910080_BACK_STAB_IGNORES_MITIGATION_:MAX_STACK_0) then
102      DefReduc = 1
103      RefineDamReduc = 0
104    end
105  end
106  local GemValue = srcUser:GetGemValue(91041_BACK_STAB_DMG_PERCENTAGE)
107  local GemDam = 1 + GemValue / 100000
108  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
109  local yx = 1
110  if skillID == 4210_SORCERER:DEATH_STEALTH then
111    local skilllv_bc = srcUser:GetLernedSkillLevel(480_RUNEMASTER:BACK_STAB)
112    local skilllv_yx = srcUser:GetLernedSkillLevel(4210_SORCERER:DEATH_STEALTH)
113    damChangePer = skilllv_bc * 0.6 + 3
114    local skilllv_xjn = srcUser:GetLernedSkillLevel(4224_SORCERER:DEATH_STEALTH_SHADOW_ATK)
115    local ShadowNum = srcUser:GetPetCount("ShadowNpc")
116    yx = (1.5 + skilllv_yx * 0.05) * (1 + skilllv_xjn * 0.05 * ShadowNum)
117  end
118  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + yake) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * RuneDamage - Vit2 * (1 + VitPer2)) * kerd * Hand * Enemy * yake2 * GemDam * yx
119  if A <= 1 then
120    return 1
121  end
122  local Hiding = srcUser:GetProperty("Hiding")
123  if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 and (Hiding == 1 or bits[CommonFun.AttrEffect.HideStrengthEffect] == 1) or targetUser:GetNpcID() ~= 0 then
124    return A * 1.5 * 2
125  elseif Hiding == 1 or bits[CommonFun.AttrEffect.HideStrengthEffect] == 1 or targetUser:GetNpcID() ~= 0 then
126    return A * 2
127  elseif bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
128    return A * 1.5
129  end
130  return A
131end
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