Blackhole

Blackhole

Lv 5AttackMagic

Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100%% to a maximum of 5 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 6 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced

CD: 20 sec
Range: 6
Cast: 6
Fixed: 0.1

Skill Levels

Lvl: 4
Attack
Magic
CD: 18 sec
Skill Delay: 2 sec
SP: 250
Range: 6
Cast Time: 6
Fixed Cast Time: 0.1

• Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100%% to a maximum of 4 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 5.5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced

Lvl: 3
Attack
Magic
CD: 16 sec
Skill Delay: 2 sec
SP: 200
Range: 6
Cast Time: 6
Fixed Cast Time: 0.1

• Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100%% to a maximum of 3 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced

Lvl: 2
Attack
Magic
CD: 14 sec
Skill Delay: 2 sec
SP: 150
Range: 6
Cast Time: 6
Fixed Cast Time: 0.1

• Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100%% to a maximum of 2 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 4.5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced

Lvl: 1
Attack
Magic
CD: 12 sec
Skill Delay: 2 sec
SP: 100
Range: 6
Cast Time: 6
Fixed Cast Time: 0.1

• Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100%% to a maximum of 1 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 4 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced

Formula

1function CommonFun.calcDamage_8202(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14  local targetDefElement = targetUser:GetProperty("DefAttr")
15  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20  local MDef2 = targetUser:GetProperty("MDef")
21  local MDefPer2 = targetUser:GetProperty("MDefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local Int2 = targetUser:GetProperty("Int")
25  local IntPer2 = targetUser:GetProperty("IntPer")
26  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28  local damChangePer = damageParam.damChangePer
29  local BaseMAtk = Int + math.floor(Int * Int / 100)
30  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam)
33  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
34  local skilllv_ele = srcUser:GetLernedSkillLevel(1333_ASSASSIN:SUMMON_ELEMENTAL)
35  local ElementNpc = srcUser:getCurElementElfID()
36  if skillID == 1330_ASSASSIN:EARTH_GRAVE and ElementNpc == 580030 then
37    A = A * (1 + skilllv_ele * 0.03)
38  end
39  if skillID == 1328_ASSASSIN:DIAMOND_DUST then
40    local Num_xc = srcUser:GetRunePoint(82031_AESIR_DIAMOND_DUST_DMG_8)
41    local GemValue1 = srcUser:GetGemValue(82022_DIAMOND_STARDUST_DMG_PERCENTAGE)
42    local GemValue2 = srcUser:GetGemValue(82052_DIAMOND_STARDUST_DMG_PERCENTAGE)
43    local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
44    A = A * (1 + Num_xc * 0.08) * GemDam
45    if ElementNpc == 580020 then
46      A = A * (1 + skilllv_ele * 0.01)
47    end
48    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
49    local Ring1 = srcUser:GetEquipedID(7_WEAPON)
50    if Ring1 == 63433_SPELL_BOOK_OF_ICE_1 or Ring1 == 163433_MAGIC_BOOK_OF_ICE_2 then
51      A = A * (RefineLv * 0.02 + 1)
52    end
53    if Ring1 == 63444_FROST_BOOK_1 or Ring1 == 163444_FROST_BOOK_2 then
54      A = A * (RefineLv * 0.02 + 1)
55    end
56  end
57  if skillID == 1305_ASSASSIN:EARTHQUAKE then
58    local Num_dz = srcUser:GetRunePoint(82002_AESIR_EARTH_SPIKE_DMG_10)
59    A = A * (1 + Num_dz * 0.1)
60  end
61  if A <= 1 then
62    return 1
63  end
64  return A
65end
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