Bladesoul Slash

Bladesoul Slash

Lv 1AttackPhysical

Deals AoE damage to enemies in a straight line and repels them a certain distance. [Epic Spirit] Valkyrie summons 3 avatars to launch a Bladesoul Slash with her.

CD: 3 sec
Range: 10

Formula

1function CommonFun.calcDamage_8037(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local AttrEffect = targetUser:GetProperty("AttrEffect")
21  local bits = CommonFun.getBits(AttrEffect)
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local damChangePer1 = damageParam.damChangePer1
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
40  local skilllv_1 = srcUser:GetLernedSkillLevel(127_KNIGHT:ELEMENTAL_ARROW)
41  local atk_add = 0
42  if 10 < skilllv_1 and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST) then
43    atk_add = Dex * ((skilllv_1 - 10) * 0.5)
44  end
45  local NormalAtk = 0
46  if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST then
47    local NormalAtkAttr = srcUser:GetProperty("NormalAtk")
48    NormalAtk = NormalAtkAttr + 3 * Dex
49  end
50  local Kuangbao = 1
51  if srcUser:HasBuffID(6730_BERSERK_:MAX_STACK_0) then
52    Kuangbao = 2
53  end
54  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
55  local AtkFinal = ((Atk - BaseAtk + NormalAtk + atk_add) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
56  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
57  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) + damChangePer1 * Kuangbao
58  if A <= 1 then
59    return 1
60  end
61  return A
62end
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