
Blast
Lv 1AttackPhysical
Deals (Atk100%) Dmg to the target
Formula
1function CommonFun.calcDamage_122(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
39 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
40 local Hp = srcUser:GetProperty("Hp")
41 local MaxHp = srcUser:GetProperty("MaxHp")
42 local Num1 = srcUser:GetBuffLayer(154021_PROTECTION_SHIELD_:MAX_STACK_5)
43 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
44 if skillID == 79300_:SPACE_TRAMPLING or skillID == 79301_:SPACE_TRAMPLING then
45 local targetid = targetUser:GetGuid()
46 local distance = srcUser:GetDistance(targetid)
47 if distance <= 2 then
48 A = A * 2
49 end
50 end
51 if skillID == 79304_:DELIBERATE_HEAVY_PUNCH then
52 A = A * (1 + Hp / MaxHp) * (1 + Num1 * 0.1)
53 end
54 if skillID == 79306_:BLAST then
55 A = A * (1 + Num1 * 0.3)
56 end
57 if skillID == 79314_:UNSTOPPABLE then
58 local chantDam = srcUser:GetChantBeDamage()
59 A = A + chantDam * 10
60 end
61 if skillID == 79322_:DUST_BLAST then
62 local Num2 = targetUser:GetBuffLayer(154080_POISONOUS_POLLEN_FLOOR_:MAX_STACK_30)
63 A = A * (1 + Num2 * 0.3)
64 end
65 if A <= 1 then
66 return 1
67 end
68 return A
69endPreserved HTML snapshot from ROM Handbook
