Block burning

Block burning

Lv 1Attack

Deals (Atk100%) Dmg to the target

Range: 5

Formula

1function CommonFun.calcDamage_8016(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Dex = srcUser:GetProperty("Dex")
4  local Vit = srcUser:GetProperty("Vit")
5  local MAtk = srcUser:GetProperty("MAtk")
6  local MAtkPer = srcUser:GetProperty("MAtkPer")
7  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9  if 1 <= IgnoreMDef then
10    IgnoreMDef = 1
11  end
12  local MRefine = srcUser:GetProperty("MRefine")
13  local RangeDam = srcUser:GetProperty("RangeDam")
14  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15  local targetDefElement = targetUser:GetProperty("DefAttr")
16  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21  local MDef2 = targetUser:GetProperty("MDef")
22  local MDefPer2 = targetUser:GetProperty("MDefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local Int2 = targetUser:GetProperty("Int")
26  local IntPer2 = targetUser:GetProperty("IntPer")
27  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
31  if skillID == 24354_:FLAME_OF_MADNESS then
32    local Num = srcUser:GetBuffLayer(11620_FLAME_OF_MADNESS_CHARGE_:MAX_STACK_20)
33    damChangePer = damChangePer * (1 + Num)
34  end
35  local BaseMAtk = Int + math.floor(Int * Int / 100)
36  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
37  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
38  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
39  if A <= 1 then
40    return 1
41  end
42  return A
43end
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