
Block burning
Lv 1Attack
Deals (Atk100%) Dmg to the target
Range: 5
Formula
1function CommonFun.calcDamage_8015(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Luk2 = targetUser:GetProperty("Luk")
6 local Atk = srcUser:GetProperty("Atk")
7 local AtkPer = srcUser:GetProperty("AtkPer")
8 local DamIncrease = srcUser:GetProperty("DamIncrease")
9 local IgnoreDef = 0
10 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12 if targetUser.boss or targetUser.mini then
13 IgnoreDef = IgnoreDef1
14 else
15 IgnoreDef = IgnoreDef1 + IgnoreDef2
16 end
17 if 1 <= IgnoreDef then
18 IgnoreDef = 1
19 end
20 local Refine = srcUser:GetProperty("Refine")
21 local Def2 = targetUser:GetProperty("Def")
22 local DefPer2 = targetUser:GetProperty("DefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27 local AttrEffect2 = srcUser:GetProperty("AttrEffect")
28 local bits2 = CommonFun.getBits(AttrEffect2)
29 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37 local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
38 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41 local damChangePer = damageParam.damChangePer
42 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
43 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
44 if enemy == false then
45 return 0, CommonFun.DamageType.None
46 end
47 if A <= 1 then
48 return 1
49 end
50 return A
51endPreserved HTML snapshot from ROM Handbook
