
Bloodmoon
For every 1%% of health the enemy loses, Fenrir's damage to them increases by 2%. When killing an enemy, it will recover its own health (remaining health before the target's death *50%), with a maximum effect of once per second.
Skill Levels
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *45%), with a maximum effect of once per second.
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *40%), with a maximum effect of once per second.
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *35%), with a maximum effect of once per second.
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *30%), with a maximum effect of once per second.
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1%. When killing an enemy, it will recover its own health (remaining health before the target's death *25%), with a maximum effect of once per second.
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *20%), with a maximum effect of once per second.
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *15%), with a maximum effect of once per second.
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *10%), with a maximum effect of once per second.
• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *5%), with a maximum effect of once per second.
