Bloodmoon

Bloodmoon

Lv 10Passive

For every 1%% of health the enemy loses, Fenrir's damage to them increases by 2%. When killing an enemy, it will recover its own health (remaining health before the target's death *50%), with a maximum effect of once per second.

Skill Levels

Lvl: 9
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *45%), with a maximum effect of once per second.

Lvl: 8
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *40%), with a maximum effect of once per second.

Lvl: 7
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *35%), with a maximum effect of once per second.

Lvl: 6
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *30%), with a maximum effect of once per second.

Lvl: 5
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 1%. When killing an enemy, it will recover its own health (remaining health before the target's death *25%), with a maximum effect of once per second.

Lvl: 4
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *20%), with a maximum effect of once per second.

Lvl: 3
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *15%), with a maximum effect of once per second.

Lvl: 2
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *10%), with a maximum effect of once per second.

Lvl: 1
Passive

• For every 1%% of health the enemy loses, Fenrir's damage to them increases by 0.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *5%), with a maximum effect of once per second.

Formula

1function CommonFun.calcBuff_8600(srcUser, targetUser, a, b, c, d, lv, damage)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local skilllv = srcUser:GetLernedSkillLevel(2818_SAINT:BLOODMOON)
6  local A = skilllv * damage * 0.05
7  return A
8end
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