
Boiling
Lv 1AttackPhysical
Field explosion. Actual form emerges. Inflict severe DMG on enemy units within the domain and grant nearby Monsters the ability to attack on their own initiative and explode after death.
Range: 10
Formula
1function CommonFun.calcDamage_8038(srcUser, targetUser, params, damageParam, logger)
2 local Luk = srcUser:GetProperty("Luk")
3 local Int = srcUser:GetProperty("Int")
4 local Vit = srcUser:GetProperty("Vit")
5 local MAtk = srcUser:GetProperty("MAtk")
6 local MAtkPer = srcUser:GetProperty("MAtkPer")
7 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9 if 1 <= IgnoreMDef then
10 IgnoreMDef = 1
11 end
12 local MRefine = srcUser:GetProperty("MRefine")
13 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14 local targetDefElement = targetUser:GetProperty("DefAttr")
15 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20 local MDef2 = targetUser:GetProperty("MDef")
21 local MDefPer2 = targetUser:GetProperty("MDefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local Int2 = targetUser:GetProperty("Int")
25 local IntPer2 = targetUser:GetProperty("IntPer")
26 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28 local damChangePer = damageParam.damChangePer
29 local damChangePer1 = damageParam.damChangePer1
30 if damChangePer1 == nil then
31 damChangePer1 = 0
32 end
33 local BaseMAtk = Int + math.floor(Int * Int / 100)
34 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
35 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
36 local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + damChangePer1
37 if A <= 1 then
38 return 1
39 end
40 return A
41endPreserved HTML snapshot from ROM Handbook
