
Breaking Dawn
Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 10 seconds
Skill Levels
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 9.5 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *45%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 9 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *40%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 8.5 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *35%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 8 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *30%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 7.5 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *25%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 7 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *20%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 6.5 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *15%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 6 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *10%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
• Use on an enemy, rendering all their reflection, block, dodge effects, and immunity to death ineffective, lasting for 5.5 seconds If the target is killed by 【Strike of fire】, it will cause an explosion damage of (remaining health of the target before death *5%) to allies within a 4-meter range of the target When the effect is dispelled, it will refresh the Cooldown Time of this skill.
Formula
1function CommonFun.calcBuff_8382(srcUser, targetUser, a, b, c, d, lv, damage)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local A = 0
6 if a ~= 0 then
7 A = damage
8 elseif b ~= 0 then
9 local skilllv_1 = srcUser:GetLernedSkillLevel(2742_SAINT:ETERNAL_NIGHT)
10 A = damage / 4 * skilllv_1 * 0.1
11 elseif c ~= 0 then
12 local skilllv_2 = srcUser:GetLernedSkillLevel(2735_SAINT:BREAKING_DAWN)
13 A = -damage * skilllv_2 * 0.05
14 end
15 if c ~= 0 then
16 if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
17 A = -1
18 end
19 if targetUser:DamageAlways1() then
20 A = -1
21 end
22 end
23 return A
24end