Cart Tornado

Cart Tornado

Lv 10AttackPhysical

Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x100%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

CD: 2.5 sec
Range: 5
Cast: 4

Skill Levels

Lvl: 9
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 99
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x95%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Lvl: 8
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 92
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x90%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Lvl: 7
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 85
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x85%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Lvl: 6
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 78
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x80%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Lvl: 5
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 71
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x75%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Lvl: 4
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 64
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x70%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Lvl: 3
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 57
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x65%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Lvl: 2
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 50
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x60%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Lvl: 1
Attack
Physical
CD: 2.5 sec
Skill Delay: 1.5 sec
SP: 43
Range: 5
Cast Time: 4

• Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x55%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Formula

1function CommonFun.calcDamage_6101(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local skilllv_1 = srcUser:GetLernedSkillLevel(266_LORD_KNIGHT:ENHANCED_CART)
28  local skilllv_2 = srcUser:GetLernedSkillLevel(1479_GUILLOTINE_CROSS:ENHANCED_CART)
29  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
30  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
31  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
32  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
33  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
34  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
35  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
36  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
37  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
38  local AtkFinal = ((Atk - BaseAtk + skilllv_1 * 15 + skilllv_2 * 15) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
39  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
40  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
41  local BaseLvDamage = 0
42  local IBaseLv = srcUser.BaseLv
43  if srcUser:HasBuffID(42180_OLD_PAL_:MAX_STACK_0) then
44    BaseLvDamage = IBaseLv * 20
45  end
46  if srcUser:HasBuffID(42210_UNGRATEFUL_SOUL_:MAX_STACK_0) then
47    BaseLvDamage = IBaseLv * 20
48  end
49  if srcUser:HasBuffID(43790_1735_:MAX_STACK_0) or srcUser:HasBuffID(44000_1819_:MAX_STACK_0) or srcUser:HasBuffID(43580_ACADEMY_AXE_:MAX_STACK_0) then
50    BaseLvDamage = IBaseLv * 50
51  end
52  local num, numMax = srcUser:GetCartNums()
53  local Num1 = srcUser:GetRunePoint(61006_AESIR_EACH_SLOT_OF_THE_CART_INCREASES_0_5_CART_ATTACK_DAMAGE_AND_5_CART_ATTACK_SP_COST)
54  local Num2 = srcUser:GetRunePoint(61007_AESIR_EACH_SLOT_OF_THE_CART_INCREASES_1_CART_ATTACK_DAMAGE_AND_5_CART_ATTACK_SP_COST)
55  local Num3 = srcUser:GetRunePoint(61008)
56  local Num4 = srcUser:GetRunePoint(61009)
57  local Num5 = srcUser:GetRunePoint(61010)
58  local RuneDamage = (Num1 * 0.005 + Num2 * 0.01 + Num3 * 0.01 + Num4 * 0.005 + Num5 * 0.01) * numMax + 1
59  local Num6 = srcUser:GetRunePoint(130010_AESIR_DAMAGE_OF_CART_ATTACK_10)
60  local Num7 = srcUser:GetRunePoint(143027_AESIR_DAMAGE_OF_CART_ATTACK_6)
61  local RuneDamage2 = Num6 * 0.1 + Num7 * 0.06 + 1
62  local Numjs = srcUser:GetRunePoint(143024_AESIR_CART_ATTACK_DAMAGE_0_2_FOR_EACH_1_INCREASE_TO_YOUR_MOVE_SPD)
63  local MoveSpd = srcUser:GetProperty("MoveSpd")
64  local MoveRatio = 1 + (math.max(MoveSpd, 1) - 1) * 0.2 * Numjs
65  local GemValue1 = srcUser:GetGemValue(61082_CART_ATTACK_DMG_PERCENTAGE)
66  local GemValue2 = srcUser:GetGemValue(143022_CART_ATTACK_DMG_PERCENTAGE)
67  local GemValue3 = srcUser:GetGemValue(143062_CART_ATTACK_DMG_PERCENTAGE)
68  local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000 + GemValue3 / 100000
69  if srcUser:HasBuffID(21430100_IGNORE_DEF_IN_OVER_THRUST_STATUS_:MAX_STACK_0) and srcUser:HasBuffID(96150_OVER_THRUST_:MAX_STACK_0) then
70    DefReduc = 1
71  end
72  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
73  if skillID == 4400_CHRONOMANCER:CART_TORNADO or skillID == 4429_ROGUE:CART_TORNADO then
74    local skilllv_stc = srcUser:GetLernedSkillLevel(1478_GUILLOTINE_CROSS:CART_ATTACK)
75    local skilllv_ljf = srcUser:GetLernedSkillLevel(4400_CHRONOMANCER:CART_TORNADO)
76    local GemValueNew = srcUser:GetGemValue(143141_CART_TORNADO_DMG_PERCENTAGE)
77    damChangePer = (skilllv_stc * 0.5 + 2.5) * (skilllv_ljf * 0.05 + 0.5) * (1 + GemValueNew / 100000)
78  end
79  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * RuneDamage2 * MoveRatio * GemDam + BaseLvDamage
80  local Weapon = srcUser:GetEquipedID(7_WEAPON)
81  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
82  local beike = 0
83  if srcUser:HasBuffID(90000677_VECER_AXE_1_TIER_8_:MAX_STACK_0) then
84    if 10 <= RefineLv7 and RefineLv7 < 15 then
85      beike = (RefineLv7 - 10) * 0.02
86    elseif 15 <= RefineLv7 then
87      beike = (RefineLv7 - 10) * 0.02 + 0.05
88    end
89  end
90  if srcUser:HasBuffID(41920_DESTROYER_S_WAR_AXE_:MAX_STACK_0) and 5 <= RefineLv7 then
91    beike = (RefineLv7 - 5) * 0.02
92  end
93  if Weapon == 41835_VECER_AXE_1 or Weapon == 141835_VECER_AXE_2 or Weapon == 41867_DESTROYER_S_WAR_AXE_1 or Weapon == 141867_DESTROYER_S_WAR_AXE_2 then
94    return A * (1.15 + beike)
95  end
96  if A <= 1 then
97    return 1
98  end
99  return A
100end
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