
Chain Combo
Lv 5AttackPhysical
The skill must be casted after [Triple Attack]. It deals 720% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit
Range: 1.5
Aesir Effects
• Chain Combo - Empower [Chain Combo] Dmg +5%
Skill Levels
Lvl: 4
Attack
Physical
Skill Delay: 1.2 sec
SP: 21
Range: 1.5
• The skill must be casted after [Triple Attack]. It deals 640% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit
Lvl: 3
Attack
Physical
Skill Delay: 1.3 sec
SP: 17
Range: 1.5
• The skill must be casted after [Triple Attack]. It deals 560% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit
Lvl: 2
Attack
Physical
Skill Delay: 1.4 sec
SP: 14
Range: 1.5
• The skill must be casted after [Triple Attack]. It deals 480% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit
Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 10
Range: 1.5
• The skill must be casted after [Triple Attack]. It deals 400% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit
Formula
1function CommonFun.calcDamage_12205(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Vit = srcUser:GetProperty("Vit")
5 local Luk = srcUser:GetProperty("Luk")
6 local Atk = srcUser:GetProperty("Atk")
7 local AtkPer = srcUser:GetProperty("AtkPer")
8 local DamIncrease = srcUser:GetProperty("DamIncrease")
9 local IgnoreDef = 0
10 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12 if targetUser.boss or targetUser.mini then
13 IgnoreDef = IgnoreDef1
14 else
15 IgnoreDef = IgnoreDef1 + IgnoreDef2
16 end
17 if 1 <= IgnoreDef then
18 IgnoreDef = 1
19 end
20 local Refine = srcUser:GetProperty("Refine")
21 local Def2 = targetUser:GetProperty("Def")
22 local DefPer2 = targetUser:GetProperty("DefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27 local damChangePer = damageParam.damChangePer
28 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
29 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
30 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
31 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
32 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
34 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
35 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
36 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
37 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
38 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
39 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
40 local Num1 = srcUser:GetRunePoint(120230_AESIR_CHAIN_COMBO_DMG_5)
41 local RuneDamage = 1 + Num1 * 0.05
42 local VitDamage = Vit / 150
43 if VitDamage <= 0 then
44 VitDamage = 0
45 end
46 local Fifth = 1
47 if srcUser:HasBuffID(90004584_TACARO_1_TIER_5_:MAX_STACK_0) then
48 Fifth = Fifth + 0.15
49 end
50 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + VitDamage) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * Fifth
51 if A <= 1 then
52 return 1
53 end
54 if srcUser:HasBuffID(24910_FIST_:MAX_STACK_0) then
55 return A * 1.1
56 end
57 return A
58endPreserved HTML snapshot from ROM Handbook
