Chain Lightning

Chain Lightning

Lv 5AttackMagic

Deals M.Atk * 460% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times

Range: 7.5
Fixed: 0.4

Skill Levels

Lvl: 4
Attack
Magic
Range: 7.5
Fixed Cast Time: 0.4

• Deals M.Atk * 420% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times

Lvl: 3
Attack
Magic
Range: 7.5
Fixed Cast Time: 0.4

• Deals M.Atk * 380% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times

Lvl: 2
Attack
Magic
Range: 7.5
Fixed Cast Time: 0.4

• Deals M.Atk * 340% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times

Lvl: 1
Attack
Magic
Range: 7.5
Fixed Cast Time: 0.4

• Deals M.Atk * 300% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times

Formula

1function CommonFun.calcDamage_2306(srcUser, targetUser, params, damageParam, logger)
2  local Luk = srcUser:GetProperty("Luk")
3  local Int = srcUser:GetProperty("Int")
4  local Vit = srcUser:GetProperty("Vit")
5  local MAtk = srcUser:GetProperty("MAtk")
6  local MAtkPer = srcUser:GetProperty("MAtkPer")
7  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
9  if 1 <= IgnoreMDef then
10    IgnoreMDef = 1
11  end
12  local MRefine = srcUser:GetProperty("MRefine")
13  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14  local targetDefElement = targetUser:GetProperty("DefAttr")
15  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20  local MDef2 = targetUser:GetProperty("MDef")
21  local MDefPer2 = targetUser:GetProperty("MDefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local Int2 = targetUser:GetProperty("Int")
25  local IntPer2 = targetUser:GetProperty("IntPer")
26  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28  local damChangePer = damageParam.damChangePer
29  local BaseMAtk = Int + math.floor(Int * Int / 100)
30  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32  local index = params.hitedIndex
33  local Num1 = srcUser:GetRunePoint(24020_AESIR_DAMAGE_DEALT_BY_EACH_BOUNCE_OF_CHAIN_LIGHTNING_3)
34  local Num2 = srcUser:GetRunePoint(223016_AESIR_DAMAGE_CAUSED_BY_EACH_BOUNCE_OF_LIGHTNING_BOLT_SMASH_3)
35  local RuneDamage = (Num1 + Num2) * 0.03 + 1.1
36  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
37  local index_fs = srcUser:GetTargetNumLimit(1165)
38  local index_xd = srcUser:GetTargetNumLimit(1913)
39  if srcUser:HasBuffID(22000560_DMG_OF_CHAIN_LIGHTNING_JUMP_:MAX_STACK_0) then
40    index = math.max(index_fs, index_xd)
41  end
42  local JumpRatio = math.pow(RuneDamage, index)
43  local DamGem = srcUser:GetGemValue(21011_CHAIN_LIGHTNING_DMG_PERCENTAGE)
44  local Fifth = 1
45  if srcUser:HasBuffID(90004764_SCEPTER_OF_SHADOWY_WIND_1_TIER_5_:MAX_STACK_0) then
46    Fifth = Fifth + 0.1
47  end
48  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * JumpRatio * (1 + DamGem / 100000) * Fifth
49  if skillID == 75200_:CHAIN_LIGHTNING then
50    RuneDamage = 1.1
51    A = math.pow(RuneDamage, index) * damChangePer * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
52  end
53  if skillID == 79134_:CHAIN_LIGHTNING then
54    local Hp = targetUser:GetProperty("Hp")
55    local GetNpcID = targetUser:GetNpcID()
56    if GetNpcID == 310001_DOVE_MELEE_OFFENSIVE_MINION or GetNpcID == 310002_DOVE_RANGED_OFFENSIVE_MINION or GetNpcID == 310008_DOVE_MELEE_DEFENSIVE_MINION or GetNpcID == 310009_DOVE_RANGED_DEFENSIVE_MINION or GetNpcID == 310011_HAWK_MELEE_OFFENSIVE_MINION or GetNpcID == 310012_HAWK_RANGED_OFFENSIVE_MINION or GetNpcID == 310018_HAWK_MELEE_DEFENSIVE_MINION or GetNpcID == 310019_HAWK_RANGED_DEFENSIVE_MINION then
57      A = A + Hp * 0.02
58    end
59  end
60  if A <= 1 then
61    return 1
62  end
63  return A
64end
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