
Charge Attack
Lv 3AttackPhysical
Charges to a far-away enemy and deals 250% Dmg. Range Cap: 7m
CD: 4 sec
Range: 7
Cast: 1
Fixed: 1
Aesir Effects
• Charge Attack The longer charging distance of [Charge Attack], the higher its damage. Each meter adds 5% damage.
Skill Levels
Lvl: 2
Attack
Physical
CD: 4 sec
SP: 60
Range: 5
Cast Time: 1
Fixed Cast Time: 1
• Charges to a far-away enemy and deals 200% Dmg. Range Cap: 5m
Lvl: 1
Attack
Physical
CD: 4 sec
SP: 50
Range: 3
Cast Time: 1
Fixed Cast Time: 1
• Charges to a far-away enemy and deals 150% Dmg. Range Cap: 3m
Formula
1function CommonFun.calcDamage_1207(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37 local targetid = targetUser:GetGuid()
38 local distance = srcUser:GetDistance(targetid)
39 local skilllv_1 = srcUser:GetLernedSkillLevel(601_MAGE:CHARGE_ATTACK)
40 local Num1 = srcUser:GetRunePoint(13020_AESIR_THE_LONGER_CHARGING_DISTANCE_OF_CHARGE_ATTACK_THE_HIGHER_ITS_DAMAGE_EACH_METER_ADDS_5_DAMAGE)
41 local DisDam = 1
42 DisDam = 1 + distance * 0.05 * Num1
43 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
44 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
45 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam
46 if A <= 1 then
47 return 1
48 end
49 return A
50endPreserved HTML snapshot from ROM Handbook
