Claymore Trap

Claymore Trap

Lv 10TrapSkillMagic

Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Range: 5

Aesir Effects

• Trap -Nightmare [Claymore Trap] and [Frost Trap] deals +5% more damage to sleep targets
• Claymore Trap I Targets hit by [Claymore Trap] suffers 10% damage dealt by the next fire attack.
• Claymore Trap II Targets hit by [Claymore Trap] suffers 5% damage dealt by the next fire attack.

Skill Levels

Lvl: 9
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *490%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Lvl: 8
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *440%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Lvl: 7
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *390%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Lvl: 6
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *340%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Lvl: 5
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *290%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Lvl: 4
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *240%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Lvl: 3
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *190%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Lvl: 2
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *140%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Lvl: 1
TrapSkill
Magic
Skill Delay: 1.5 sec
SP: 30
Range: 5

• Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *90%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time

Formula

1function CommonFun.calcDamage_23(srcUser, targetUser, params, damageParam, logger)
2  local BaseLv = srcUser.BaseLv
3  local Dex = srcUser:GetProperty("Dex")
4  local Int = srcUser:GetProperty("Int")
5  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
6  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
7  local IgnoreDef = 0
8  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
9  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
10  if targetUser.boss or targetUser.mini then
11    IgnoreDef = IgnoreDef1
12  else
13    IgnoreDef = IgnoreDef1 + IgnoreDef2
14  end
15  if 1 <= IgnoreDef then
16    IgnoreDef = 1
17  end
18  local Def2 = targetUser:GetProperty("Def")
19  local DefPer2 = targetUser:GetProperty("DefPer")
20  local Vit2 = targetUser:GetProperty("Vit")
21  local VitPer2 = targetUser:GetProperty("VitPer")
22  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
23  local targetDefElement = targetUser:GetProperty("DefAttr")
24  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
25  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
26  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
27  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
28  local skilllv_2 = srcUser:GetLernedSkillLevel(damageParam.skill2_id)
29  local AttrEffect = srcUser:GetProperty("AttrEffect")
30  local bits = CommonFun.getBits(AttrEffect)
31  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
32  local damChangePer = damageParam.damChangePer
33  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
34  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
35  local BaseLvDamage = 0
36  if skillID == 202_KNIGHT:CLAYMORE_TRAP then
37    local IBaseLv = srcUser.BaseLv
38    if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
39      BaseLvDamage = IBaseLv * 15
40    end
41  end
42  local StateEffect = targetUser:GetProperty("StateEffect")
43  local bits2 = CommonFun.getBits(StateEffect)
44  local Num6 = srcUser:GetRunePoint(42070_AESIR_CLAYMORE_TRAP_AND_FROST_TRAP_DEALS_5_MORE_DAMAGE_TO_SLEEP_TARGETS)
45  local RuneDamage2 = 1
46  if bits2[CommonFun.StateEffect.Sleep] == 1 then
47    RuneDamage2 = 1 + Num6 * 0.05
48  end
49  local suit = 1
50  if (srcUser:HasBuffID(90000773_STARDUST_ROBE_TIER_4_:MAX_STACK_0) or srcUser:HasBuffID(42480_BLANKING_COAT_:MAX_STACK_0) or srcUser:HasBuffLayer(42480, EBUFFERLAYER_SHADOW)) and (srcUser:HasBuffID(90001005_LUNA_BROOCH_TIER_6_:MAX_STACK_0) or srcUser:HasBuffID(43000_BRIGHT_MOON_:MAX_STACK_0) or srcUser:HasBuffLayer(43000, EBUFFERLAYER_SHADOW)) then
51    suit = 1.1
52  end
53  local RefineLv2 = srcUser:GetEquipedRefineLv(2)
54  if srcUser:HasBuffID(90000777_STARDUST_ROBE_TIER_8_:MAX_STACK_0) then
55    if 10 <= RefineLv2 and RefineLv2 < 15 then
56      suit = suit + (RefineLv2 - 10) * 0.02
57    elseif 15 <= RefineLv2 then
58      suit = suit + (RefineLv2 - 10) * 0.02 + 0.05
59    end
60  end
61  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
62  if equipRing.id == 42092 or equipRing.id == 142092 then
63    suit = suit + equipRing.refinelv * 0.02
64  end
65  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
66  if equipRingSD.id == 42092 or equipRingSD.id == 142092 then
67    suit = suit + equipRingSD.refinelv * 0.02 * equipRingSD.quench_per / 100
68  end
69  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
70  if srcUser:HasBuffID(90000999_LUNA_BOW_1_TIER_10_:MAX_STACK_0) then
71    if 10 <= RefineLv7 and RefineLv7 < 15 then
72      suit = suit + 0.08
73    elseif 15 <= RefineLv7 then
74      suit = suit + 0.08 + 0.12
75    end
76  end
77  if srcUser:HasBuffID(41812_MOONLIGHT_GODDESS_:MAX_STACK_0) then
78    if 5 <= RefineLv7 and RefineLv7 < 10 then
79      suit = suit + 0.05
80    elseif 10 <= RefineLv7 and RefineLv7 < 15 then
81      suit = suit + 0.05 + 0.1
82    elseif 15 <= RefineLv7 then
83      suit = suit + 0.05 + 0.1 + 0.15
84    end
85  end
86  if srcUser:HasBuffID(90004274_MOONLIGHT_GODDESS_1_TIER_5_:MAX_STACK_0) then
87    suit = suit + 0.1
88  end
89  local RefineLv5 = srcUser:GetEquipedRefineLv(5_ACCESSORY)
90  local RefineLv6 = srcUser:GetEquipedRefineLv(6_ACCESSORY)
91  local Ring1 = srcUser:GetEquipedID(5_ACCESSORY)
92  local Ring2 = srcUser:GetEquipedID(6_ACCESSORY)
93  local order1 = srcUser:getEquipLv(5)
94  local order2 = srcUser:getEquipLv(6)
95  local a = 0
96  local b = 0
97  if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring1 == 44006_LUNA_BROOCH or Ring1 == 144006_LUNA_BROOCH_1) and 10 <= order1 then
98    a = RefineLv5 * 0.01
99  end
100  if srcUser:HasBuffID(90001009_LUNA_BROOCH_TIER_10_:MAX_STACK_0) and (Ring2 == 44006_LUNA_BROOCH or Ring2 == 144006_LUNA_BROOCH_1) and 10 <= order2 then
101    b = RefineLv6 * 0.01
102  end
103  local equipRing5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
104  if equipRing5.id == 44050 or equipRing5.id == 144050 then
105    a = equipRing5.refinelv * 0.02
106  end
107  local equipRingSD5 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY1)
108  if equipRingSD5.id == 44050 or equipRingSD5.id == 144050 then
109    a = equipRingSD5.refinelv * 0.02 * equipRingSD5.quench_per / 100
110  end
111  local equipRing6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
112  if equipRing6.id == 44050 or equipRing6.id == 144050 then
113    b = equipRing6.refinelv * 0.02
114  end
115  local equipRingSD6 = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ACCESSORY2)
116  if equipRingSD6.id == 44050 or equipRingSD6.id == 144050 then
117    b = equipRingSD6.refinelv * 0.02 * equipRingSD6.quench_per / 100
118  end
119  suit = suit + a + b
120  local Angel = 1
121  if srcUser:HasBuffID(90001014_RUDRA_BOW_1_TIER_5_:MAX_STACK_0) then
122    local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
123    suit = suit + 0.02 * RefineLv
124  end
125  local Num7 = srcUser:GetRunePoint(42060_AESIR_FOR_EACH_LEVEL_OF_TRAP_RESEARCH_TRAP_DAMAGE_3)
126  local RuneDamage3 = 1 + Num7 * 0.03 * skilllv_1
127  local skilllv_trap = srcUser:GetLernedSkillLevel(1248_ASSASSIN:INSTRUMENT_EXPERT)
128  local GemValue = srcUser:GetGemValue(41011_INSTRUMENT_EXPERT_DMG_INCREASING_EFFECT_PERCENTAGE)
129  local trap = 1 + skilllv_trap * 0.02 + GemValue / 100000
130  local GemValueyj = srcUser:GetGemValue(41101_TRAP_RESEARCH_TRAP_DMG_PERCENTAGE)
131  local Leiqu = 1
132  if srcUser:GetFromSkill() == 815001 then
133    local GemValuelq = srcUser:GetGemValue(41122_MINEFIELD_TRAP_DAMAGE_PERCENTAGE)
134    Leiqu = 1 + GemValuelq / 100000
135  end
136  local RangeDam = srcUser:GetProperty("RangeDam")
137  local A = (Dex * (3 + BaseLv / 100) * (1 + Int / 35) * damChangePer + (skilllv_1 * 20 + GemValueyj / 1000) * RuneDamage3) * DefReduc * (1 + MDamIncrease) * (1 - MDamReduc2) * (1 - RefineMDamReduc) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * raceparam * bossparam * RuneDamage2 * suit * trap * Leiqu * (1 + RangeDam) + BaseLvDamage
138  if A <= 1 then
139    return 1
140  end
141  local Num1 = srcUser:GetRunePoint(42031_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_10_DAMAGE)
142  local Num2 = srcUser:GetRunePoint(42032_AESIR_WHEN_DETONATOR_IS_TRAPPED_TRAPS_DEAL_5_DAMAGE)
143  local Num3 = srcUser:GetRunePoint(42033)
144  local Num4 = srcUser:GetRunePoint(42034)
145  local Num5 = srcUser:GetRunePoint(42035)
146  local RuneDamage = Num1 * 0.1 + Num2 * 0.05 + Num3 * 0.05 + Num4 * 0.1 + Num5 * 0.05 + 1
147  if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
148    return A * (1 + skilllv_2 * 0.1) * RuneDamage
149  end
150  return A
151end
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