
Clearance
Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
Skill Levels
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
• Has a 100%% chance to dispel any 2 Debuffs from friendly units within the specified area. As the level increases, the effects that can be dispelled are: Darkness, Sleep, Curse, Freeze, Petrification, Stun, Silence, Bleeding, Burn; at level 10, one random negative state can be dispelled.
Formula
1function CommonFun.calcBuff_115(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local Num1 = srcUser:GetRunePoint(22140_AESIR_THE_CASTER_RECOVERS_1_5_HP_WHEN_ICE_TOMB_IS_ON_EACH_POINT_INCREASES_HEALING_RATE_BY_1_5)
6 local MaxHp = srcUser:GetProperty("MaxHp")
7 local A = Num1 * a * MaxHp
8 if A <= 0 then
9 return 0
10 end
11 return A
12end