Coluceo Heal

Coluceo Heal

Lv 10HealSkill Delay: 2 sec

Restore HP of all allies nearby. The effect is 200% that of Heal (the effect quadruples during PvP and GvG).

Range: 9
Cast: 3

Skill Levels

Lvl: 9
Heal
Skill Delay: 2 sec
SP: 120
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 190% that of Heal (the effect quadruples during PvP and GvG).

Lvl: 8
Heal
Skill Delay: 2 sec
SP: 115
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 180% that of Heal (the effect quadruples during PvP and GvG).

Lvl: 7
Heal
Skill Delay: 2 sec
SP: 110
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 170% that of Heal (the effect quadruples during PvP and GvG).

Lvl: 6
Heal
Skill Delay: 2 sec
SP: 105
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 160% that of Heal (the effect quadruples during PvP and GvG).

Lvl: 5
Heal
Skill Delay: 2 sec
SP: 100
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 150% that of Heal (the effect quadruples during PvP and GvG).

Lvl: 4
Heal
Skill Delay: 2 sec
SP: 95
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 140% that of Heal (the effect quadruples during PvP and GvG).

Lvl: 3
Heal
Skill Delay: 2 sec
SP: 90
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 130% that of Heal (the effect quadruples during PvP and GvG).

Lvl: 2
Heal
Skill Delay: 2 sec
SP: 85
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 120% that of Heal (the effect quadruples during PvP and GvG).

Lvl: 1
Heal
Skill Delay: 2 sec
SP: 80
Range: 9
Cast Time: 3

• Restore HP of all allies nearby. The effect is 110% that of Heal (the effect quadruples during PvP and GvG).

Formula

1function CommonFun.calcDamage_5101(srcUser, targetUser, params, damageParam, logger)
2  local BaseLv = srcUser.BaseLv
3  local Int = srcUser:GetProperty("Int")
4  local HolyAtk = srcUser:GetProperty("HolyAtk")
5  local HealEncPer = srcUser:GetProperty("HealEncPer")
6  local enemy = srcUser:IsEnemy(targetUser)
7  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
8  local skilllv_1 = srcUser:GetLernedSkillLevel(50034_:FIRST_AID_II)
9  local skilllv_2 = srcUser:GetLernedSkillLevel(50035_:FIRST_AID_III)
10  local Num1 = srcUser:GetRunePoint(51001_AESIR_HEALING_DONE_BY_HEAL_2)
11  local Num2 = srcUser:GetRunePoint(51011)
12  local RuneDamage = Num1 * 0.02 + Num2 * 0.02 + 1
13  local c = 1
14  if srcUser:HasBuffID(51580_LADY_WHITE_SNAKE_CARD_:MAX_STACK_0) then
15    c = 1.1
16  end
17  local RefineLv = srcUser:GetEquipedRefineLv(1)
18  local Angel = 1
19  if srcUser:HasBuffID(40430_SACRED_MISSION_:MAX_STACK_0) then
20    Angel = 1 + RefineLv / 100
21  end
22  if srcUser:HasBuffID(90001813_SACRED_MISSION_TIER_4_:MAX_STACK_0) then
23    if 5 <= RefineLv and RefineLv < 10 then
24      Angel = Angel + 0.03
25    elseif 10 <= RefineLv then
26      Angel = Angel + 0.03 + 0.07
27    end
28  end
29  if srcUser:HasBuffID(90001816_SACRED_MISSION_TIER_7_:MAX_STACK_0) then
30    if 5 <= RefineLv and RefineLv < 10 then
31      Angel = Angel + 0.02
32    elseif 10 <= RefineLv then
33      Angel = Angel + 0.02 + 0.03
34    end
35  end
36  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
37  if equipRing.id == 42579 or equipRing.id == 142579 then
38    if 5 > equipRing.refinelv then
39      Angel = Angel + equipRing.refinelv / 100
40    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
41      Angel = Angel + 0.05 + equipRing.refinelv / 100
42    elseif 10 <= equipRing.refinelv then
43      Angel = Angel + 0.05 + 0.1 + equipRing.refinelv / 100
44    end
45  end
46  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
47  if equipRingSD.id == 42579 or equipRingSD.id == 142579 then
48    if 5 > equipRingSD.refinelv then
49      Angel = Angel + equipRingSD.refinelv / 100 * equipRingSD.quench_per / 100
50    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
51      Angel = Angel + (0.05 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
52    elseif 10 <= equipRingSD.refinelv then
53      Angel = Angel + (0.15000000000000002 + equipRingSD.refinelv / 100) * equipRingSD.quench_per / 100
54    end
55  end
56  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
57  local targetDefElement = targetUser:GetProperty("DefAttr")
58  local BeHealEncPer2 = targetUser:GetProperty("BeHealEncPer")
59  local race2 = targetUser.race
60  if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
61    race2 = 3
62  end
63  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
64  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
65    race2 = 2
66  end
67  local DefAttr2 = targetUser:GetProperty("DefAttr")
68  local AttrEffect = targetUser:GetProperty("AttrEffect2")
69  local bits = CommonFun.getBits(AttrEffect)
70  local damChangePer = damageParam.damChangePer
71  local damChangePer1 = damageParam.damChangePer1
72  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
73  local A = ((math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50) * (1 + HealEncPer) * (1 + BeHealEncPer2) + damChangePer1) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel
74  local mapid, maptype = srcUser:GetMapInfo()
75  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
76  if skillID == 11_NOVICE:FIRST_AID then
77    local BaseLv = srcUser.BaseLv
78    A = (100 + BaseLv * 5 + skilllv_1 * 200 + skilllv_2 * 200) * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk)
79  end
80  if skillID == 1224_THIEF:COLUCEO_HEAL_THIEF:COLUCEO_HEAL then
81    local skilllv_3 = srcUser:GetLernedSkillLevel(144_KNIGHT:HEAL)
82    local damChangePer = 4
83    if skilllv_3 <= 10 then
84      damChangePer = 4 + skilllv_3 * 8
85    elseif 10 < skilllv_3 then
86      damChangePer = 64 + skilllv_3 * 2
87    end
88    local MaxHp = targetUser:GetProperty("MaxHp")
89    local Hp = targetUser:GetProperty("Hp")
90    local Num = srcUser:GetRunePoint(54030_AESIR_COLUCEO_HEAL_GAINS_EXTRA_HEALING_EQUAL_TO_2_OF_TARGET_S_LOST_HP)
91    local RuneDamage1 = (MaxHp - Hp) * 0.02 * Num
92    local GemValue = srcUser:GetGemValue(51011_COLUCEO_HEAL_S_CURE_PERCENTAGE)
93    local GemDam = 1 + GemValue / 100000
94    local PvP_ratio = 1
95    if maptype == PVP_MAPS then
96      PvP_ratio = 4
97    end
98    A = (math.floor((BaseLv + Int) / 10) * damChangePer + 100 + skilllv_1 * 50 + skilllv_2 * 50) * damChangePer1 * PvP_ratio * (1 + HealEncPer) * (1 + BeHealEncPer2) * -1 * (1 + HolyAtk) * RuneDamage * c * Angel * GemDam - RuneDamage1 * (1 + BeHealEncPer2)
99  end
100  if targetUser:HasBuffID(41100050_HEALING_RECEIVED_:MAX_STACK_0) then
101    local MaxHp = targetUser:GetProperty("MaxHp")
102    local Hp = targetUser:GetProperty("Hp")
103    local Num1 = targetUser:GetBuffLayer(41100050_HEALING_RECEIVED_:MAX_STACK_0)
104    if Hp < MaxHp * (0.15 * Num1) then
105      A = A * 3
106    end
107  end
108  local RateNum = 0
109  local profressionID = srcUser:GetProfressionID()
110  if srcUser:HasBuffID(35381_47160_ANGEL_WING_FEATHER_:MAX_STACK_0) and (profressionID == 51_ACOLYTE or profressionID == 52_PRIEST or profressionID == 53_HIGH_PRIEST or profressionID == 54_ARCHBISHOP or profressionID == 55_SAINT or profressionID == 615_NIDHOGG or profressionID == 795_KAFRA) then
111    RateNum = 15
112  end
113  local HealtoDam = targetUser:GetBuffLevel(129100_CURE_BARRIER_:MAX_STACK_0)
114  local DamRatio = 1
115  if targetUser:HasBuffID(129100_CURE_BARRIER_:MAX_STACK_0) then
116    DamRatio = -0.1 * HealtoDam
117  end
118  if skillID == 1224_THIEF:COLUCEO_HEAL_THIEF:COLUCEO_HEAL and srcUser:HasBuffID(22000530_COLUCEO_HEAL_DOES_NOT_SHIFT_OR_CONVERSE_:MAX_STACK_0) then
119    DamRatio = 1
120    if 0 < A then
121      A = 0
122    end
123  end
124  local HealReduce = targetUser:GetBuffLevel(136500_10783_:MAX_STACK_0)
125  if targetUser:HasBuffID(136500_10783_:MAX_STACK_0) then
126    DamRatio = 1 - (0.2 + 0.03 * HealReduce)
127  end
128  if enemy then
129    if DefAttr2 == 9 then
130      return A / 2 * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * -1 * (1 + MDamIncrease)
131    else
132      return 0, 0
133    end
134  elseif DefAttr2 == 9 or bits[CommonFun.AttrEffect.PoisinDamNoUse] == 1 then
135    return -1
136  elseif CommonFun.IsInRate(RateNum, srcUser:GetRandom()) then
137    return A * 2 * DamRatio
138  else
139    return A * DamRatio
140  end
141end
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