
Combo Arrow
Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x80% + [Triangle Shot] x150%)to a single enemy. Bows must be equipped to release this skill
Skill Levels
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x77% + [Triangle Shot] x145%)to a single enemy. Bows must be equipped to release this skill
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x74% + [Triangle Shot] x140%)to a single enemy. Bows must be equipped to release this skill
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x71% + [Triangle Shot] x135%)to a single enemy. Bows must be equipped to release this skill
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x68% + [Triangle Shot] x130%)to a single enemy. Bows must be equipped to release this skill
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x65% + [Triangle Shot] x125%)to a single enemy. Bows must be equipped to release this skill
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x62% + [Triangle Shot] x120%)to a single enemy. Bows must be equipped to release this skill
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x59% + [Triangle Shot] x115%)to a single enemy. Bows must be equipped to release this skill
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x56% + [Triangle Shot] x110%)to a single enemy. Bows must be equipped to release this skill
• Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x53% + [Triangle Shot] x105%)to a single enemy. Bows must be equipped to release this skill
Formula
1function CommonFun.calcDamage_9201(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local NormalAtk = srcUser:GetProperty("NormalAtk")
8 NormalAtk = NormalAtk + 3 * Dex
9 local DamIncrease = srcUser:GetProperty("DamIncrease")
10 local IgnoreDef = 0
11 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13 if targetUser.boss or targetUser.mini then
14 IgnoreDef = IgnoreDef1
15 else
16 IgnoreDef = IgnoreDef1 + IgnoreDef2
17 end
18 if 1 <= IgnoreDef then
19 IgnoreDef = 1
20 end
21 local Refine = srcUser:GetProperty("Refine")
22 local AttrEffect = targetUser:GetProperty("AttrEffect")
23 local bits = CommonFun.getBits(AttrEffect)
24 local Def2 = targetUser:GetProperty("Def")
25 local DefPer2 = targetUser:GetProperty("DefPer")
26 local Vit2 = targetUser:GetProperty("Vit")
27 local VitPer2 = targetUser:GetProperty("VitPer")
28 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
30 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
31 local damChangePer = damageParam.damChangePer
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
43 if skillID == 469_RUNEMASTER:STORM_GUST then
44 AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
45 end
46 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
47 local BaseLvDamage = 0
48 if skillID == 468_RUNEMASTER:DOUBLE_STRAFE_RUNEMASTER:DOUBLE_STRAFE then
49 local IBaseLv = srcUser.BaseLv
50 if srcUser:HasBuffID(42130_FREE_ARCHER_:MAX_STACK_0) then
51 BaseLvDamage = IBaseLv * 15
52 end
53 end
54 local targetid = targetUser:GetGuid()
55 local distance = srcUser:GetDistance(targetid)
56 local skilllv_1 = srcUser:GetLernedSkillLevel(478_RUNEMASTER:VULTURE_S_EYE)
57 local DisDam = 1
58 if 10 < skilllv_1 then
59 DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.06
60 DisDam = math.min(DisDam, 1.6)
61 end
62 local fromid = targetUser:GetBuffFromID(116470_MARK_OF_DEATH_:MAX_STACK_0)
63 local guid = srcUser:GetGuid()
64 local BUffDam = 1
65 local skilllv_1 = srcUser:GetLernedSkillLevel(1147_ARCANE_MASTER:MARK_OF_DEATH)
66 local GemBiaoji = srcUser:GetGemValue(91121_MARK_OF_DEATH_DAMAGE_INCREASE_EFFECT_PERCENTAGE)
67 local Numxp = srcUser:GetRunePoint(94080_AESIR_MARK_OF_DEATH_EFFECT_2)
68 if fromid == guid or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST and fromid ~= 0 then
69 BUffDam = 1 + skilllv_1 * 0.02 + Numxp * 0.02 + GemBiaoji / 100000
70 end
71 local GemValue = srcUser:GetGemValue(91052_DOUBLE_STRAFE_DMG_PERCENTAGE)
72 local GemDam = 1
73 if skillID == 468_RUNEMASTER:DOUBLE_STRAFE_RUNEMASTER:DOUBLE_STRAFE or skillID == 4203_SORCERER:COMBO_ARROW_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
74 GemDam = 1 + GemValue / 100000
75 end
76 if skillID == 4203_SORCERER:COMBO_ARROW_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
77 local skilllv_er = srcUser:GetLernedSkillLevel(468_RUNEMASTER:DOUBLE_STRAFE)
78 local skilllv_duo = srcUser:GetLernedSkillLevel(4203_SORCERER:COMBO_ARROW)
79 local skilllv_xjn = srcUser:GetLernedSkillLevel(4222_SORCERER:COMBO_ARROW_COMBO)
80 damChangePer = (0.3 * skilllv_er + 2.4) * (0.5 + skilllv_duo * 0.03) * (1 + skilllv_xjn * 0.04)
81 if skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
82 damChangePer = damChangePer * 1
83 end
84 end
85 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * BUffDam * GemDam + BaseLvDamage
86 if A <= 1 then
87 return 1
88 end
89 return A
90end