
Comet Crash
Lv 1AttackMagic
Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.
CD: 5.5 sec
Range: 6
Cast: 15
Formula
1function CommonFun.calcDamage_2307(srcUser, targetUser, params, damageParam, logger)
2 local Int = srcUser:GetProperty("Int")
3 local Vit = srcUser:GetProperty("Vit")
4 local MAtk = srcUser:GetProperty("MAtk")
5 local MAtkPer = srcUser:GetProperty("MAtkPer")
6 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8 if 1 <= IgnoreMDef then
9 IgnoreMDef = 1
10 end
11 local MRefine = srcUser:GetProperty("MRefine")
12 local RangeDam = srcUser:GetProperty("RangeDam")
13 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14 local targetDefElement = targetUser:GetProperty("DefAttr")
15 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20 local MDef2 = targetUser:GetProperty("MDef")
21 local MDefPer2 = targetUser:GetProperty("MDefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local Int2 = targetUser:GetProperty("Int")
25 local IntPer2 = targetUser:GetProperty("IntPer")
26 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28 local damChangePer = 0
29 local BaseMAtk = Int + math.floor(Int * Int / 100)
30 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32 local skilllv_1 = srcUser:GetLernedSkillLevel(800_HIGH_WIZARD:METEOR_STORM)
33 if skilllv_1 == 1 then
34 damChangePer = 2.8
35 elseif skilllv_1 == 2 then
36 damChangePer = 6.720000000000001
37 elseif skilllv_1 == 3 then
38 damChangePer = 8.64
39 elseif skilllv_1 == 3 then
40 damChangePer = 8.64
41 elseif skilllv_1 == 4 then
42 damChangePer = 15.84
43 elseif skilllv_1 == 5 then
44 damChangePer = 18.72
45 elseif skilllv_1 == 6 then
46 damChangePer = 30
47 elseif skilllv_1 == 7 then
48 damChangePer = 34.0
49 elseif skilllv_1 == 8 then
50 damChangePer = 38.0
51 end
52 local GemValue1 = srcUser:GetGemValue(21001_OBTAINED_SKILL_COMET_CRASH_DEALS_PERCENTAGE_FIRE_MAGIC_DAMAGE_BASED_ON_METEOR_STORM_TOTAL_DMG)
53 local GemValue2 = srcUser:GetGemValue(21002_COMET_CRASH_DMG_PERCENTAGE)
54 local GemDam = 1 + GemValue2 / 100000
55 local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer * GemValue1 / 100000) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * GemDam
56 if A <= 1 then
57 return 1
58 end
59 return A
60endPreserved HTML snapshot from ROM Handbook
