Comet Crash

Comet Crash

Lv 1AttackMagic

Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.

CD: 5.5 sec
Range: 6
Cast: 15

Formula

1function CommonFun.calcDamage_2307(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local MAtk = srcUser:GetProperty("MAtk")
5  local MAtkPer = srcUser:GetProperty("MAtkPer")
6  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
7  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
8  if 1 <= IgnoreMDef then
9    IgnoreMDef = 1
10  end
11  local MRefine = srcUser:GetProperty("MRefine")
12  local RangeDam = srcUser:GetProperty("RangeDam")
13  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
14  local targetDefElement = targetUser:GetProperty("DefAttr")
15  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
16  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
17  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
18  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
19  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
20  local MDef2 = targetUser:GetProperty("MDef")
21  local MDefPer2 = targetUser:GetProperty("MDefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local Int2 = targetUser:GetProperty("Int")
25  local IntPer2 = targetUser:GetProperty("IntPer")
26  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
27  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
28  local damChangePer = 0
29  local BaseMAtk = Int + math.floor(Int * Int / 100)
30  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
31  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
32  local skilllv_1 = srcUser:GetLernedSkillLevel(800_HIGH_WIZARD:METEOR_STORM)
33  if skilllv_1 == 1 then
34    damChangePer = 2.8
35  elseif skilllv_1 == 2 then
36    damChangePer = 6.720000000000001
37  elseif skilllv_1 == 3 then
38    damChangePer = 8.64
39  elseif skilllv_1 == 3 then
40    damChangePer = 8.64
41  elseif skilllv_1 == 4 then
42    damChangePer = 15.84
43  elseif skilllv_1 == 5 then
44    damChangePer = 18.72
45  elseif skilllv_1 == 6 then
46    damChangePer = 30
47  elseif skilllv_1 == 7 then
48    damChangePer = 34.0
49  elseif skilllv_1 == 8 then
50    damChangePer = 38.0
51  end
52  local GemValue1 = srcUser:GetGemValue(21001_OBTAINED_SKILL_COMET_CRASH_DEALS_PERCENTAGE_FIRE_MAGIC_DAMAGE_BASED_ON_METEOR_STORM_TOTAL_DMG)
53  local GemValue2 = srcUser:GetGemValue(21002_COMET_CRASH_DMG_PERCENTAGE)
54  local GemDam = 1 + GemValue2 / 100000
55  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * (damChangePer * GemValue1 / 100000) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + RangeDam) * GemDam
56  if A <= 1 then
57    return 1
58  end
59  return A
60end
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